using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] internal sealed class NativeClassAttribute : Attribute { // Token: 0x17000001 RID: 1 // (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] private string QualifiedNativeName { [Token(Token = "0x6000005")] [Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")] [CompilerGenerated] set { } } // Token: 0x17000002 RID: 2 // (set) Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000002")] private string Declaration { [Token(Token = "0x6000006")] [Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")] [CompilerGenerated] set { } } // Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000007")] [Address(RVA = "0x745B60", Offset = "0x744960", VA = "0x180745B60")] public NativeClassAttribute(string qualifiedCppName) { } // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0x497CA0", Offset = "0x496AA0", VA = "0x180497CA0")] public NativeClassAttribute(string qualifiedCppName, string declaration) { } } }