using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Scripting { // Token: 0x0200001D RID: 29 [Token(Token = "0x200001D")] [VisibleToOtherModules] internal class GeneratedByOldBindingsGeneratorAttribute : Attribute { // Token: 0x06000042 RID: 66 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000042")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public GeneratedByOldBindingsGeneratorAttribute() { } } }