using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Scripting { // Token: 0x0200001B RID: 27 [Token(Token = "0x200001B")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Interface)] internal class UsedByNativeCodeAttribute : Attribute { // Token: 0x0600003A RID: 58 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600003A")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public UsedByNativeCodeAttribute() { } // Token: 0x0600003B RID: 59 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600003B")] [Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")] public UsedByNativeCodeAttribute(string name) { } // Token: 0x17000016 RID: 22 // (set) Token: 0x0600003C RID: 60 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000016")] public string Name { [Token(Token = "0x600003C")] [Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")] [CompilerGenerated] set { } } } }