using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Assembly)] internal class UnityEngineModuleAssembly : Attribute { // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public UnityEngineModuleAssembly() { } } }