using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [UsedByNativeCode] [NativeType] [StructLayout(0)] public class IntegratedSubsystemDescriptor : IntegratedSubsystemDescriptor where TSubsystem : IntegratedSubsystem { // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0x2B007D0", Offset = "0x2AFF5D0", VA = "0x182B007D0")] public TSubsystem Create() { return null; } // Token: 0x06000009 RID: 9 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000009")] [Address(RVA = "0x1CFA8E0", Offset = "0x1CF96E0", VA = "0x181CFA8E0")] public IntegratedSubsystemDescriptor() { } } }