using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [UsedByNativeCode] [StructLayout(0)] public abstract class IntegratedSubsystemDescriptor : ISubsystemDescriptorImpl, ISubsystemDescriptor { // Token: 0x17000002 RID: 2 // (get) Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000002")] public string id { [Token(Token = "0x6000002")] [Address(RVA = "0x748020", Offset = "0x746E20", VA = "0x180748020", Slot = "5")] get { return null; } } // Token: 0x17000003 RID: 3 // (set) Token: 0x06000003 RID: 3 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000003")] IntPtr ISubsystemDescriptorImpl.ptr { [Token(Token = "0x6000003")] [Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200", Slot = "4")] set { } } // Token: 0x06000004 RID: 4 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000004")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] protected IntegratedSubsystemDescriptor() { } // Token: 0x04000001 RID: 1 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000001")] internal IntPtr m_Ptr; } }