using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [UsedByNativeCode] public struct TreeInstance { // Token: 0x04000003 RID: 3 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000003")] public Vector3 position; // Token: 0x04000004 RID: 4 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000004")] public float widthScale; // Token: 0x04000005 RID: 5 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000005")] public float heightScale; // Token: 0x04000006 RID: 6 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000006")] public float rotation; // Token: 0x04000007 RID: 7 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000007")] public Color32 color; // Token: 0x04000008 RID: 8 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000008")] public Color32 lightmapColor; // Token: 0x04000009 RID: 9 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000009")] public int prototypeIndex; // Token: 0x0400000A RID: 10 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400000A")] internal float temporaryDistance; } }