using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] public enum HorizontalWrapMode { // Token: 0x04000037 RID: 55 [Token(Token = "0x4000037")] Wrap, // Token: 0x04000038 RID: 56 [Token(Token = "0x4000038")] Overflow } }