using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000A0 RID: 160 [Token(Token = "0x2000059")] public interface IDragHandler : IEventSystemHandler { // Token: 0x060005A4 RID: 1444 [Token(Token = "0x600051D")] [Address(Slot = "0")] void OnDrag(PointerEventData eventData); } }