using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000A3 RID: 163 [Token(Token = "0x200005C")] public interface IScrollHandler : IEventSystemHandler { // Token: 0x060005A7 RID: 1447 [Token(Token = "0x6000520")] [Address(Slot = "0")] void OnScroll(PointerEventData eventData); } }