using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000BF RID: 191 [Token(Token = "0x2000070")] [AddComponentMenu("Event/Physics 2D Raycaster")] [RequireComponent(typeof(Camera))] public class Physics2DRaycaster : PhysicsRaycaster { // Token: 0x060006A3 RID: 1699 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000606")] [Address(RVA = "0x2143D90", Offset = "0x2142B90", VA = "0x182143D90")] protected Physics2DRaycaster() { } // Token: 0x060006A4 RID: 1700 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000607")] [Address(RVA = "0x2143740", Offset = "0x2142540", VA = "0x182143740", Slot = "17")] public override void Raycast(PointerEventData eventData, List resultAppendList) { } // Token: 0x0400030F RID: 783 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400021A")] private RaycastHit2D[] m_Hits; } }