using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000050 RID: 80 [Token(Token = "0x2000050")] public class BlurEvent : FocusEventBase { // Token: 0x0600019A RID: 410 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600019A")] [Address(RVA = "0x1D811F0", Offset = "0x1D7FFF0", VA = "0x181D811F0", Slot = "7")] protected internal override void PreDispatch(IPanel panel) { } // Token: 0x0600019B RID: 411 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600019B")] [Address(RVA = "0x1D812A0", Offset = "0x1D800A0", VA = "0x181D812A0")] public BlurEvent() { } } }