using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000048 RID: 72 [Token(Token = "0x2000048")] internal enum CallbackPhase { // Token: 0x040000E8 RID: 232 [Token(Token = "0x40000E8")] TargetAndBubbleUp = 1, // Token: 0x040000E9 RID: 233 [Token(Token = "0x40000E9")] TrickleDownAndTarget } }