using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] internal enum DispatchMode { // Token: 0x0400000B RID: 11 [Token(Token = "0x400000B")] Default = 1, // Token: 0x0400000C RID: 12 [Token(Token = "0x400000C")] Queued = 1, // Token: 0x0400000D RID: 13 [Token(Token = "0x400000D")] Immediate } }