using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000054 RID: 84 [Token(Token = "0x2000054")] internal interface IEventDispatchingStrategy { // Token: 0x060001A1 RID: 417 [Token(Token = "0x60001A1")] [Address(Slot = "0")] bool CanDispatchEvent(EventBase evt); // Token: 0x060001A2 RID: 418 [Token(Token = "0x60001A2")] [Address(Slot = "1")] void DispatchEvent(EventBase evt, IPanel panel); } }