using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200006D RID: 109 [Token(Token = "0x200006D")] internal static class MouseEventsHelper { // Token: 0x06000208 RID: 520 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000208")] [Address(RVA = "0x1B92270", Offset = "0x1B91070", VA = "0x181B92270")] internal static void SendEnterLeave(VisualElement previousTopElementUnderMouse, VisualElement currentTopElementUnderMouse, IMouseEvent triggerEvent, Vector2 mousePosition) where TLeaveEvent : MouseEventBase, new() where TLeaveEvent : MouseEventBase, new() where TEnterEvent : MouseEventBase, new() where TEnterEvent : MouseEventBase, new() { } // Token: 0x06000209 RID: 521 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000209")] [Address(RVA = "0x1D8BC80", Offset = "0x1D8AA80", VA = "0x181D8BC80")] internal static void SendMouseOverMouseOut(VisualElement previousTopElementUnderMouse, VisualElement currentTopElementUnderMouse, IMouseEvent triggerEvent, Vector2 mousePosition) { } } }