using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000068 RID: 104 [Token(Token = "0x2000068")] public class MouseLeaveEvent : MouseEventBase { // Token: 0x060001FA RID: 506 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001FA")] [Address(RVA = "0x1D8BEA0", Offset = "0x1D8ACA0", VA = "0x181D8BEA0", Slot = "12")] protected override void Init() { } // Token: 0x060001FB RID: 507 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001FB")] [Address(RVA = "0x1D8B550", Offset = "0x1D8A350", VA = "0x181D8B550")] private void LocalInit() { } // Token: 0x060001FC RID: 508 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001FC")] [Address(RVA = "0x1D8BEE0", Offset = "0x1D8ACE0", VA = "0x181D8BEE0")] public MouseLeaveEvent() { } } }