using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000020 RID: 32 [Token(Token = "0x2000020")] public enum Overflow { // Token: 0x0400006B RID: 107 [Token(Token = "0x400006B")] Visible, // Token: 0x0400006C RID: 108 [Token(Token = "0x400006C")] Hidden } }