using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200007B RID: 123 [Token(Token = "0x200007B")] public sealed class PointerEnterEvent : PointerEventBase { // Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000277")] [Address(RVA = "0x1D8F290", Offset = "0x1D8E090", VA = "0x181D8F290", Slot = "12")] protected override void Init() { } // Token: 0x06000278 RID: 632 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000278")] [Address(RVA = "0x1D81B60", Offset = "0x1D80960", VA = "0x181D81B60")] private void LocalInit() { } // Token: 0x06000279 RID: 633 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000279")] [Address(RVA = "0x1D8F2D0", Offset = "0x1D8E0D0", VA = "0x181D8F2D0")] public PointerEnterEvent() { } } }