using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200007C RID: 124 [Token(Token = "0x200007C")] public sealed class PointerLeaveEvent : PointerEventBase { // Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027A")] [Address(RVA = "0x1D8F910", Offset = "0x1D8E710", VA = "0x181D8F910", Slot = "12")] protected override void Init() { } // Token: 0x0600027B RID: 635 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027B")] [Address(RVA = "0x1D81B60", Offset = "0x1D80960", VA = "0x181D81B60")] private void LocalInit() { } // Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027C")] [Address(RVA = "0x1D8F950", Offset = "0x1D8E750", VA = "0x181D8F950")] public PointerLeaveEvent() { } } }