using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200001D RID: 29 [Token(Token = "0x200001D")] internal class RuntimePanel : Panel { // Token: 0x04000066 RID: 102 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000066")] internal RenderTexture targetTexture; } }