using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [Flags] public enum AdditionalCanvasShaderChannels { // Token: 0x04000008 RID: 8 [Token(Token = "0x4000008")] None = 0, // Token: 0x04000009 RID: 9 [Token(Token = "0x4000009")] TexCoord1 = 1, // Token: 0x0400000A RID: 10 [Token(Token = "0x400000A")] TexCoord2 = 2, // Token: 0x0400000B RID: 11 [Token(Token = "0x400000B")] TexCoord3 = 4, // Token: 0x0400000C RID: 12 [Token(Token = "0x400000C")] Normal = 8, // Token: 0x0400000D RID: 13 [Token(Token = "0x400000D")] Tangent = 16 } }