using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Networking { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] [NativeHeader("Modules/UnityWebRequest/Public/UploadHandler/UploadHandlerRaw.h")] [StructLayout(0)] public sealed class UploadHandlerRaw : UploadHandler { // Token: 0x06000088 RID: 136 RVA: 0x00002358 File Offset: 0x00000558 [Token(Token = "0x6000088")] [Address(RVA = "0x719200", Offset = "0x718000", VA = "0x180719200")] private static IntPtr Create(UploadHandlerRaw self, byte[] data) { return 0; } // Token: 0x06000089 RID: 137 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000089")] [Address(RVA = "0x719250", Offset = "0x718050", VA = "0x180719250")] public UploadHandlerRaw(byte[] data) { } } }