using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Video { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [RequiredByNativeCode] public enum VideoAspectRatio { // Token: 0x0400000D RID: 13 [Token(Token = "0x400000D")] NoScaling, // Token: 0x0400000E RID: 14 [Token(Token = "0x400000E")] FitVertically, // Token: 0x0400000F RID: 15 [Token(Token = "0x400000F")] FitHorizontally, // Token: 0x04000010 RID: 16 [Token(Token = "0x4000010")] FitInside, // Token: 0x04000011 RID: 17 [Token(Token = "0x4000011")] FitOutside, // Token: 0x04000012 RID: 18 [Token(Token = "0x4000012")] Stretch } }