using System;
using Cpp2IlInjected;
namespace System.Reflection.Emit
{
/// Defines and represents a dynamic assembly.
// Token: 0x02000264 RID: 612
[Token(Token = "0x2000264")]
public class AssemblyBuilder : Assembly
{
/// Defines a named transient dynamic module in this assembly and specifies whether symbol information should be emitted.
/// The name of the dynamic module.
///
/// if symbol information is to be emitted; otherwise, .
/// A representing the defined dynamic module.
///
/// begins with white space.
/// -or-
/// The length of is zero.
/// -or-
/// The length of is greater than the system-defined maximum length.
///
/// is .
/// The assembly for default symbol writer cannot be loaded.
/// -or-
/// The type that implements the default symbol writer interface cannot be found.
/// The caller does not have the required permission.
// Token: 0x06001624 RID: 5668 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x6001624")]
[Address(RVA = "0x2A009C0", Offset = "0x29FF7C0", VA = "0x182A009C0")]
public ModuleBuilder DefineDynamicModule(string name, bool emitSymbolInfo)
{
return null;
}
}
}