Files
2026-04-10 22:50:51 +02:00

39 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x0200003C RID: 60
[Token(Token = "0x2000034")]
[Serializable]
public class ConstraintRotation : Constraint
{
// Token: 0x06000167 RID: 359 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000160")]
[Address(RVA = "0x25E0B00", Offset = "0x25DF900", VA = "0x1825E0B00", Slot = "4")]
public override void UpdateConstraint()
{
}
// Token: 0x06000168 RID: 360 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000161")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ConstraintRotation()
{
}
// Token: 0x06000169 RID: 361 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000162")]
[Address(RVA = "0x3FFB80", Offset = "0x3FE980", VA = "0x1803FFB80")]
public ConstraintRotation(Transform transform)
{
}
// Token: 0x04000149 RID: 329
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400010B")]
public Quaternion rotation;
}
}