Files
2026-04-10 22:50:51 +02:00

84 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x02000056 RID: 86
[Token(Token = "0x2000047")]
public class IKExecutionOrder : MonoBehaviour
{
// Token: 0x1700003F RID: 63
// (get) Token: 0x06000259 RID: 601 RVA: 0x000033F0 File Offset: 0x000015F0
[Token(Token = "0x17000030")]
private bool animatePhysics
{
[Token(Token = "0x600021F")]
[Address(RVA = "0x2D392D0", Offset = "0x2D380D0", VA = "0x182D392D0")]
get
{
return default(bool);
}
}
// Token: 0x0600025A RID: 602 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000220")]
[Address(RVA = "0x2D39220", Offset = "0x2D38020", VA = "0x182D39220")]
private void Start()
{
}
// Token: 0x0600025B RID: 603 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000221")]
[Address(RVA = "0x2D392A0", Offset = "0x2D380A0", VA = "0x182D392A0")]
private void Update()
{
}
// Token: 0x0600025C RID: 604 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000222")]
[Address(RVA = "0x2D390D0", Offset = "0x2D37ED0", VA = "0x182D390D0")]
private void FixedUpdate()
{
}
// Token: 0x0600025D RID: 605 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000223")]
[Address(RVA = "0x2D39100", Offset = "0x2D37F00", VA = "0x182D39100")]
private void LateUpdate()
{
}
// Token: 0x0600025E RID: 606 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000224")]
[Address(RVA = "0x2D39020", Offset = "0x2D37E20", VA = "0x182D39020")]
private void FixTransforms()
{
}
// Token: 0x0600025F RID: 607 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000225")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public IKExecutionOrder()
{
}
// Token: 0x040001F8 RID: 504
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000190")]
[Tooltip("The IK components, assign in the order in which you wish to update them.")]
public IK[] IKComponents;
// Token: 0x040001F9 RID: 505
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000191")]
[Tooltip("Optional. Assign it if you are using 'Animate Physics' as the Update Mode.")]
public Animator animator;
// Token: 0x040001FA RID: 506
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000192")]
private bool fixedFrame;
}
}