Files
2026-04-10 22:50:51 +02:00

333 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000319 RID: 793
[Token(Token = "0x2000319")]
[CreateAssetMenu]
public class AvatarMask : AvatarSelectionElement
{
// Token: 0x0600189F RID: 6303 RVA: 0x0006377C File Offset: 0x0006197C
[Token(Token = "0x600189F")]
[Address(RVA = "0x16AFD30", Offset = "0x16AEB30", VA = "0x1816AFD30")]
public static AvatarMask BHIFKDJGAFN(string COFLAJFOPEN)
{
List<AvatarMask> all = AvatarMask.All;
Predicate<AvatarMask> predicate = delegate(AvatarMask x)
{
string guid = COFLAJFOPEN;
return string.Equals(x.Guid, guid);
};
return all.Find(predicate);
}
// Token: 0x060018A0 RID: 6304 RVA: 0x000637B8 File Offset: 0x000619B8
[Token(Token = "0x60018A0")]
[Address(RVA = "0x16B0B80", Offset = "0x16AF980", VA = "0x1816B0B80")]
public AvatarMask()
{
int num = 0;
this.Offset.y = (float)num;
int num2 = 0;
this.SpecOffset.y = (float)num2;
this.AOStrength = 1f;
int num3 = 0;
this.NormalOffset.y = (float)num3;
this.NormalStrength = 1f;
base..ctor();
AvatarMask.All.Add(this);
}
// Token: 0x060018A1 RID: 6305 RVA: 0x00063820 File Offset: 0x00061A20
[Token(Token = "0x60018A1")]
[Address(RVA = "0x16AFE10", Offset = "0x16AEC10", VA = "0x1816AFE10", Slot = "1")]
protected override void Finalize()
{
int num;
do
{
num = 0;
bool flag = AvatarMask.All.Remove(this);
base..ctor();
}
while (num != 0);
}
// Token: 0x060018A2 RID: 6306 RVA: 0x0006384C File Offset: 0x00061A4C
[Token(Token = "0x60018A2")]
[Address(RVA = "0x16AFEE0", Offset = "0x16AECE0", VA = "0x1816AFEE0")]
public static void GDIGLMAABGN(AvatarMask GHNKDINPDDM, Material ENKBCLEDIFA, [Optional] Material PCMELCFDJJK)
{
int num = 0;
if (!(GHNKDINPDDM != num) || GHNKDINPDDM.OverrideAO)
{
}
int num2 = 0;
if (PCMELCFDJJK != num2)
{
int num3 = AvatarMask.matAOStrengthId;
float floatImpl = PCMELCFDJJK.GetFloatImpl(num3);
ENKBCLEDIFA.SetFloatImpl(num3, floatImpl);
}
int num4 = 0;
if (GHNKDINPDDM != num4)
{
Texture2D mask = GHNKDINPDDM.Mask;
int num5 = 0;
if (mask != num5)
{
Texture2D mask2 = GHNKDINPDDM.Mask;
int num6 = AvatarMask.matBaseMapId;
ENKBCLEDIFA.SetTextureImpl(num6, mask2);
}
}
int num7 = 0;
if (PCMELCFDJJK != num7)
{
int num8 = AvatarMask.matBaseMapId;
Texture textureImpl = PCMELCFDJJK.GetTextureImpl(num8);
ENKBCLEDIFA.SetTextureImpl(num8, textureImpl);
Vector2 textureOffset = PCMELCFDJJK.GetTextureOffset(num8);
ENKBCLEDIFA.SetTextureOffsetImpl(num8, textureOffset);
Vector2 textureScale = PCMELCFDJJK.GetTextureScale(num8);
ENKBCLEDIFA.SetTextureScaleImpl(num8, textureScale);
}
int num9 = 0;
if (GHNKDINPDDM != num9)
{
Texture2D spec = GHNKDINPDDM.Spec;
int num10 = 0;
if (spec != num10)
{
Texture2D spec2 = GHNKDINPDDM.Spec;
int num11 = AvatarMask.matSpecGlossMapId;
ENKBCLEDIFA.SetTextureImpl(num11, spec2);
float num12 = GHNKDINPDDM.Gloss;
}
}
int num13 = 0;
if (PCMELCFDJJK != num13)
{
int num14 = AvatarMask.matSpecGlossMapId;
Texture textureImpl2 = PCMELCFDJJK.GetTextureImpl(num14);
ENKBCLEDIFA.SetTextureImpl(num14, textureImpl2);
Vector2 textureOffset2 = PCMELCFDJJK.GetTextureOffset(num14);
ENKBCLEDIFA.SetTextureOffsetImpl(num14, textureOffset2);
Vector2 textureScale2 = PCMELCFDJJK.GetTextureScale(num14);
ENKBCLEDIFA.SetTextureScaleImpl(num14, textureScale2);
float num12 = PCMELCFDJJK.GetFloatImpl(num14);
ENKBCLEDIFA.SetFloatImpl(num14, num12);
}
int num15 = 0;
if (GHNKDINPDDM != num15)
{
Texture2D normal = GHNKDINPDDM.Normal;
int num16 = 0;
if (normal != num16)
{
Texture2D normal2 = GHNKDINPDDM.Normal;
int num17 = AvatarMask.matBumpMapId;
ENKBCLEDIFA.SetTextureImpl(num17, normal2);
float normalStrength = GHNKDINPDDM.NormalStrength;
int num18 = AvatarMask.matBumpScaleId;
ENKBCLEDIFA.SetFloatImpl(num18, normalStrength);
return;
}
}
bool flag;
while (!flag)
{
}
int num19 = AvatarMask.matBumpMapId;
throw new NullReferenceException();
}
// Token: 0x060018A3 RID: 6307 RVA: 0x00063A34 File Offset: 0x00061C34
[Token(Token = "0x60018A3")]
[Address(RVA = "0x16B06F0", Offset = "0x16AF4F0", VA = "0x1816B06F0")]
public static AvatarMask MBNCKOIBIJO(Material KFENPJENIOI)
{
AvatarMask avatarMask = ScriptableObject.CreateInstance<AvatarMask>();
string text = KFENPJENIOI.name.Replace("_mat", "").Replace("_Mat", "").Replace("(Instance)", "")
.Trim();
avatarMask.name = text;
int num = AvatarMask.matBaseMapId;
Texture textureImpl = KFENPJENIOI.GetTextureImpl(num);
int num2 = 0;
if (textureImpl != 0)
{
}
avatarMask.Mask = num2;
int num3 = AvatarMask.matBaseMapId;
Vector2 textureScale = KFENPJENIOI.GetTextureScale(num3);
avatarMask.Tiling = textureScale;
avatarMask.Tiling.y = (float)0;
int num4 = AvatarMask.matBaseMapId;
Vector2 textureOffset = KFENPJENIOI.GetTextureOffset(num4);
avatarMask.Offset = textureOffset;
avatarMask.Offset.y = (float)0;
int num5 = AvatarMask.matBumpMapId;
Texture textureImpl2 = KFENPJENIOI.GetTextureImpl(num5);
if (textureImpl2 != 0)
{
}
avatarMask.Normal = textureImpl2;
int num6 = AvatarMask.matBumpMapId;
Vector2 textureScale2 = KFENPJENIOI.GetTextureScale(num6);
avatarMask.NormalTiling = textureScale2;
avatarMask.NormalTiling.y = (float)0;
int num7 = AvatarMask.matBumpMapId;
Vector2 textureOffset2 = KFENPJENIOI.GetTextureOffset(num7);
avatarMask.NormalOffset = textureOffset2;
avatarMask.NormalOffset.y = (float)0;
int num8 = AvatarMask.matBumpScaleId;
float floatImpl = KFENPJENIOI.GetFloatImpl(num8);
avatarMask.NormalStrength = floatImpl;
int num9 = AvatarMask.matSpecGlossMapId;
Texture textureImpl3 = KFENPJENIOI.GetTextureImpl(num9);
if (textureImpl3 != 0)
{
}
avatarMask.Spec = textureImpl3;
int num10 = AvatarMask.matSpecGlossMapId;
Vector2 textureScale3 = KFENPJENIOI.GetTextureScale(num10);
avatarMask.SpecTiling = textureScale3;
avatarMask.SpecTiling.y = (float)0;
int num11 = AvatarMask.matSpecGlossMapId;
Vector2 textureOffset3 = KFENPJENIOI.GetTextureOffset(num11);
avatarMask.SpecOffset = textureOffset3;
avatarMask.SpecOffset.y = (float)0;
int num12 = AvatarMask.matSmoothnessId;
float floatImpl2 = KFENPJENIOI.GetFloatImpl(num12);
avatarMask.Gloss = floatImpl2;
avatarMask.OverrideAO = true;
int num13 = AvatarMask.matAOStrengthId;
float floatImpl3 = KFENPJENIOI.GetFloatImpl(num13);
avatarMask.AOStrength = floatImpl3;
return avatarMask;
}
// Token: 0x040012A1 RID: 4769
[Token(Token = "0x40012A1")]
public static List<AvatarMask> All = new List();
// Token: 0x040012A2 RID: 4770
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x40012A2")]
public Texture2D Mask;
// Token: 0x040012A3 RID: 4771
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x40012A3")]
public Vector2 Tiling;
// Token: 0x040012A4 RID: 4772
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x40012A4")]
public Vector2 Offset;
// Token: 0x040012A5 RID: 4773
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x40012A5")]
public Texture2D Spec;
// Token: 0x040012A6 RID: 4774
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x40012A6")]
public Vector2 SpecTiling;
// Token: 0x040012A7 RID: 4775
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x40012A7")]
public Vector2 SpecOffset;
// Token: 0x040012A8 RID: 4776
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x40012A8")]
public float Gloss;
// Token: 0x040012A9 RID: 4777
[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
[Token(Token = "0x40012A9")]
public bool OverrideAO;
// Token: 0x040012AA RID: 4778
[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x40012AA")]
public float AOStrength;
// Token: 0x040012AB RID: 4779
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x40012AB")]
public Texture2D Normal;
// Token: 0x040012AC RID: 4780
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x40012AC")]
public Vector2 NormalTiling;
// Token: 0x040012AD RID: 4781
[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x40012AD")]
public Vector2 NormalOffset;
// Token: 0x040012AE RID: 4782
[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x40012AE")]
public float NormalStrength;
// Token: 0x040012AF RID: 4783
[Token(Token = "0x40012AF")]
private static readonly int matBaseMapId = Shader.PropertyToID("_BaseMap");
// Token: 0x040012B0 RID: 4784
[Token(Token = "0x40012B0")]
private static readonly int matSpecGlossMapId = Shader.PropertyToID("_SpecGlossMap");
// Token: 0x040012B1 RID: 4785
[Token(Token = "0x40012B1")]
private static readonly int matSmoothnessId = Shader.PropertyToID("_Smoothness");
// Token: 0x040012B2 RID: 4786
[Token(Token = "0x40012B2")]
private static readonly int matAOStrengthId = Shader.PropertyToID("_AOStrength");
// Token: 0x040012B3 RID: 4787
[Token(Token = "0x40012B3")]
private static readonly int matBumpMapId = Shader.PropertyToID("_BumpMap");
// Token: 0x040012B4 RID: 4788
[Token(Token = "0x40012B4")]
private static readonly int matBumpScaleId = Shader.PropertyToID("_BumpScale");
// Token: 0x0200031A RID: 794
[Token(Token = "0x200031A")]
[CompilerGenerated]
private sealed class DKFFLPEOCHL
{
// Token: 0x060018A5 RID: 6309 RVA: 0x00063C8C File Offset: 0x00061E8C
[Token(Token = "0x60018A5")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public DKFFLPEOCHL()
{
}
// Token: 0x060018A6 RID: 6310 RVA: 0x00063CA0 File Offset: 0x00061EA0
[Token(Token = "0x60018A6")]
[Address(RVA = "0x11D7400", Offset = "0x11D6200", VA = "0x1811D7400")]
internal bool <Find>b__0(AvatarMask x)
{
string text = this.guid;
return string.Equals(x.Guid, text);
}
// Token: 0x040012B5 RID: 4789
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x40012B5")]
public string guid;
}
}