120 lines
3.6 KiB
C#
120 lines
3.6 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020000C2 RID: 194
|
|
[Token(Token = "0x20000C2")]
|
|
public class BattleRoyaleCableCarPathGenerator : MonoBehaviour
|
|
{
|
|
// Token: 0x170000C4 RID: 196
|
|
// (get) Token: 0x06000510 RID: 1296 RVA: 0x0001AD80 File Offset: 0x00018F80
|
|
// (set) Token: 0x06000511 RID: 1297 RVA: 0x0001AD94 File Offset: 0x00018F94
|
|
[Token(Token = "0x170000C4")]
|
|
public static BattleRoyaleCableCarPathGenerator ONCPNMDGGKG
|
|
{
|
|
[Token(Token = "0x6000510")]
|
|
[Address(RVA = "0xA9EF40", Offset = "0xA9DD40", VA = "0x180A9EF40")]
|
|
get;
|
|
[Token(Token = "0x6000511")]
|
|
[Address(RVA = "0xA9EA90", Offset = "0xA9D890", VA = "0x180A9EA90")]
|
|
private set;
|
|
}
|
|
|
|
// Token: 0x06000512 RID: 1298 RVA: 0x0001ADA8 File Offset: 0x00018FA8
|
|
[Token(Token = "0x6000512")]
|
|
[Address(RVA = "0xA9E620", Offset = "0xA9D420", VA = "0x180A9E620")]
|
|
private void Awake()
|
|
{
|
|
BattleRoyaleCableCarPathGenerator battleRoyaleCableCarPathGenerator = BattleRoyaleCableCarPathGenerator.<OCDLBPHJMOP>k__BackingField;
|
|
int num = 0;
|
|
if (battleRoyaleCableCarPathGenerator == num)
|
|
{
|
|
BattleRoyaleCableCarPathGenerator.<OCDLBPHJMOP>k__BackingField = this;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000513 RID: 1299 RVA: 0x0001ADD0 File Offset: 0x00018FD0
|
|
[Token(Token = "0x6000513")]
|
|
[Address(RVA = "0xA9EAD0", Offset = "0xA9D8D0", VA = "0x180A9EAD0")]
|
|
private void OnDestroy()
|
|
{
|
|
if (BattleRoyaleCableCarPathGenerator.<OCDLBPHJMOP>k__BackingField == this)
|
|
{
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000514 RID: 1300 RVA: 0x0001ADEC File Offset: 0x00018FEC
|
|
[Token(Token = "0x6000514")]
|
|
[Address(RVA = "0xA9E6E0", Offset = "0xA9D4E0", VA = "0x180A9E6E0")]
|
|
public Vector3[] GeneratePath()
|
|
{
|
|
Vector3[] array = new Vector3[0];
|
|
float num = global::UnityEngine.Random.Range((float)0, 360f);
|
|
Transform transform = base.transform;
|
|
int num2 = 0;
|
|
Vector3 up = Vector3.up;
|
|
Quaternion quaternion = Quaternion.AngleAxis(num, num2);
|
|
Vector3 forward = Vector3.forward;
|
|
Vector3 vector;
|
|
float z = vector.z;
|
|
array[1] = z;
|
|
float num3 = this.maxRandomPathAngle;
|
|
num = num3;
|
|
float num4 = global::UnityEngine.Random.Range(num, num3);
|
|
Transform transform2 = base.transform;
|
|
Vector3 vector2;
|
|
Vector3 normalized = vector2.normalized;
|
|
int num5 = 0;
|
|
Vector3 up2 = Vector3.up;
|
|
num3 = num4;
|
|
Quaternion quaternion2 = Quaternion.AngleAxis(num4, num5);
|
|
Vector3 vector3 = vector2 * num3;
|
|
float z2 = (vector2 + num5).z;
|
|
array[2] = z2;
|
|
return array;
|
|
}
|
|
|
|
// Token: 0x06000515 RID: 1301 RVA: 0x0001AEAC File Offset: 0x000190AC
|
|
[Token(Token = "0x6000515")]
|
|
[Address(RVA = "0xA9EB90", Offset = "0xA9D990", VA = "0x180A9EB90")]
|
|
private void OnDrawGizmosSelected()
|
|
{
|
|
Color yellow = Color.yellow;
|
|
Transform transform = base.transform;
|
|
Color red = Color.red;
|
|
Transform transform2 = base.transform;
|
|
Vector3 forward = Vector3.forward;
|
|
Vector3 up = Vector3.up;
|
|
Vector3 forward2 = Vector3.forward;
|
|
Vector3 up2 = Vector3.up;
|
|
Vector3 forward3 = Vector3.forward;
|
|
Vector3 vector;
|
|
float z = vector.z;
|
|
}
|
|
|
|
// Token: 0x06000516 RID: 1302 RVA: 0x0001AF08 File Offset: 0x00019108
|
|
[Token(Token = "0x6000516")]
|
|
[Address(RVA = "0xA9EF20", Offset = "0xA9DD20", VA = "0x180A9EF20")]
|
|
public BattleRoyaleCableCarPathGenerator()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000438 RID: 1080
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4000438")]
|
|
[SerializeField]
|
|
private float initialPointRingRadius = 450f;
|
|
|
|
// Token: 0x04000439 RID: 1081
|
|
[FieldOffset(Offset = "0x1C")]
|
|
[Token(Token = "0x4000439")]
|
|
[SerializeField]
|
|
private float maxRandomPathAngle = 20f;
|
|
|
|
// Token: 0x0400043A RID: 1082
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x400043A")]
|
|
[SerializeField]
|
|
private float pathLength = 900f;
|
|
}
|