34 lines
767 B
C#
34 lines
767 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200055D RID: 1373
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[Token(Token = "0x200055D")]
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public struct CBLLJNPBJOI
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{
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// Token: 0x04002176 RID: 8566
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4002176")]
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public float FKGBMHHGFIO;
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// Token: 0x04002177 RID: 8567
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4002177")]
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public Vector3 FEDGOFKEGEF;
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// Token: 0x04002178 RID: 8568
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002178")]
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public Vector3 BHNKKJBCOAA;
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// Token: 0x04002179 RID: 8569
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002179")]
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public Collider FKJEIHGOADP;
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// Token: 0x0400217A RID: 8570
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400217A")]
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public Rigidbody LCEAADHENGL;
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}
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