44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000747 RID: 1863
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[Token(Token = "0x2000747")]
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public class CameraCutSequences : MonoBehaviour
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{
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// Token: 0x060035FE RID: 13822 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x60035FE")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060035FF RID: 13823 RVA: 0x000DF164 File Offset: 0x000DD364
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[Token(Token = "0x60035FF")]
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[Address(RVA = "0xB7D180", Offset = "0xB7BF80", VA = "0x180B7D180")]
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private void Update()
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{
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GameObject gameObject = Camera.main.gameObject;
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this.camGobject = gameObject;
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Transform transform = base.gameObject.transform;
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Transform transform2 = Camera.main.gameObject.transform;
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Vector3 vector;
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float z = vector.z;
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Transform transform3 = base.gameObject.transform;
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Transform transform4 = Camera.main.gameObject.transform;
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}
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// Token: 0x06003600 RID: 13824 RVA: 0x000DF1D4 File Offset: 0x000DD3D4
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[Token(Token = "0x6003600")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public CameraCutSequences()
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{
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}
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// Token: 0x04002CE6 RID: 11494
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002CE6")]
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public GameObject camGobject;
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}
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