Files
2026-04-10 22:50:51 +02:00

39 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200006E RID: 110
[Token(Token = "0x200006E")]
public class DisableShadows : MonoBehaviour
{
// Token: 0x06000301 RID: 769 RVA: 0x0000FF4C File Offset: 0x0000E14C
[Token(Token = "0x6000301")]
[Address(RVA = "0x1085060", Offset = "0x1083E60", VA = "0x181085060")]
private void OnPreRender()
{
float shadowDistance = QualitySettings.shadowDistance;
this.NCOKPHMJNOE = shadowDistance;
QualitySettings.shadowDistance = (float)0;
}
// Token: 0x06000302 RID: 770 RVA: 0x0000FF70 File Offset: 0x0000E170
[Token(Token = "0x6000302")]
[Address(RVA = "0x1085050", Offset = "0x1083E50", VA = "0x181085050")]
private void OnPostRender()
{
QualitySettings.shadowDistance = this.NCOKPHMJNOE;
}
// Token: 0x06000303 RID: 771 RVA: 0x0000FF88 File Offset: 0x0000E188
[Token(Token = "0x6000303")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public DisableShadows()
{
}
// Token: 0x04000281 RID: 641
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000281")]
private float NCOKPHMJNOE;
}