39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200006E RID: 110
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[Token(Token = "0x200006E")]
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public class DisableShadows : MonoBehaviour
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{
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// Token: 0x06000301 RID: 769 RVA: 0x0000FF4C File Offset: 0x0000E14C
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[Token(Token = "0x6000301")]
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[Address(RVA = "0x1085060", Offset = "0x1083E60", VA = "0x181085060")]
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private void OnPreRender()
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{
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float shadowDistance = QualitySettings.shadowDistance;
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this.NCOKPHMJNOE = shadowDistance;
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QualitySettings.shadowDistance = (float)0;
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}
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// Token: 0x06000302 RID: 770 RVA: 0x0000FF70 File Offset: 0x0000E170
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[Token(Token = "0x6000302")]
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[Address(RVA = "0x1085050", Offset = "0x1083E50", VA = "0x181085050")]
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private void OnPostRender()
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{
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QualitySettings.shadowDistance = this.NCOKPHMJNOE;
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}
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// Token: 0x06000303 RID: 771 RVA: 0x0000FF88 File Offset: 0x0000E188
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[Token(Token = "0x6000303")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public DisableShadows()
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{
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}
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// Token: 0x04000281 RID: 641
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000281")]
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private float NCOKPHMJNOE;
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}
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