Files
2026-04-10 22:50:51 +02:00

95 lines
4.4 KiB
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core.ImageEffects;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.PostProcessing;
// Token: 0x02002F84 RID: 12164
[Token(Token = "0x2002F84")]
public class KBNDJFKFNEM : PostProcessEffectRenderer<ComfortSettings>
{
// Token: 0x06014B9A RID: 84890 RVA: 0x004DAC70 File Offset: 0x004D8E70
[Token(Token = "0x6014B9A")]
[Address(RVA = "0xDBC6A0", Offset = "0xDBB4A0", VA = "0x180DBC6A0", Slot = "8")]
public override void Render(PostProcessRenderContext LHOMKMINCHH)
{
PropertySheetFactory <propertySheets>k__BackingField = LHOMKMINCHH.<propertySheets>k__BackingField;
Shader shader = Shader.Find("Hidden/AG/ComfortSettingsRenderer");
PropertySheet propertySheet = <propertySheets>k__BackingField.Get(shader);
MaterialPropertyBlock <properties>k__BackingField = propertySheet.<properties>k__BackingField;
Camera camera = LHOMKMINCHH.m_Camera;
int ikjgniglfbm = KBNDJFKFNEM.LDGBAJOFEPH.IKJGNIGLFBM;
float stereoSeparation = camera.stereoSeparation;
<properties>k__BackingField.SetFloatImpl(ikjgniglfbm, stereoSeparation);
MaterialPropertyBlock <properties>k__BackingField2 = propertySheet.<properties>k__BackingField;
int nmlipapjnei = KBNDJFKFNEM.LDGBAJOFEPH.NMLIPAPJNEI;
<properties>k__BackingField2.SetFloatImpl(nmlipapjnei, stereoSeparation);
MaterialPropertyBlock <properties>k__BackingField3 = propertySheet.<properties>k__BackingField;
int fmlbakhgdmd = KBNDJFKFNEM.LDGBAJOFEPH.FMLBAKHGDMD;
<properties>k__BackingField3.SetFloatImpl(fmlbakhgdmd, stereoSeparation);
MaterialPropertyBlock <properties>k__BackingField4 = propertySheet.<properties>k__BackingField;
int hangfimjcll = KBNDJFKFNEM.LDGBAJOFEPH.HANGFIMJCLL;
<properties>k__BackingField4.SetFloatImpl(hangfimjcll, stereoSeparation);
MaterialPropertyBlock <properties>k__BackingField5 = propertySheet.<properties>k__BackingField;
MaterialPropertyBlock <properties>k__BackingField6 = propertySheet.<properties>k__BackingField;
int icodapdehac = KBNDJFKFNEM.LDGBAJOFEPH.ICODAPDEHAC;
<properties>k__BackingField6.SetFloatImpl(icodapdehac, stereoSeparation);
MaterialPropertyBlock <properties>k__BackingField7 = propertySheet.<properties>k__BackingField;
int jmogglmfmig = KBNDJFKFNEM.LDGBAJOFEPH.JMOGGLMFMIG;
<properties>k__BackingField7.SetFloatImpl(jmogglmfmig, 1f);
MaterialPropertyBlock <properties>k__BackingField8 = propertySheet.<properties>k__BackingField;
int bonkpmghkhc = KBNDJFKFNEM.LDGBAJOFEPH.BONKPMGHKHC;
<properties>k__BackingField8.SetFloatImpl(bonkpmghkhc, 1f);
CommandBuffer <command>k__BackingField = LHOMKMINCHH.<command>k__BackingField;
RenderTargetIdentifier <source>k__BackingField = LHOMKMINCHH.<source>k__BackingField;
IntPtr bufferPointer = LHOMKMINCHH.<source>k__BackingField.m_BufferPointer;
RenderTargetIdentifier <destination>k__BackingField = LHOMKMINCHH.<destination>k__BackingField;
IntPtr bufferPointer2 = LHOMKMINCHH.<destination>k__BackingField.m_BufferPointer;
}
// Token: 0x06014B9B RID: 84891 RVA: 0x004DADAC File Offset: 0x004D8FAC
[Token(Token = "0x6014B9B")]
[Address(RVA = "0xDBCAE0", Offset = "0xDBB8E0", VA = "0x180DBCAE0")]
public KBNDJFKFNEM()
{
}
// Token: 0x02002F85 RID: 12165
[Token(Token = "0x2002F85")]
private static class LDGBAJOFEPH
{
// Token: 0x0400DB50 RID: 56144
[Token(Token = "0x400DB50")]
public static readonly int IKJGNIGLFBM = Shader.PropertyToID("_stereoSeparation");
// Token: 0x0400DB51 RID: 56145
[Token(Token = "0x400DB51")]
public static readonly int NMLIPAPJNEI = Shader.PropertyToID("_vignettePower");
// Token: 0x0400DB52 RID: 56146
[Token(Token = "0x400DB52")]
public static readonly int FMLBAKHGDMD = Shader.PropertyToID("_vignetteSquareness");
// Token: 0x0400DB53 RID: 56147
[Token(Token = "0x400DB53")]
public static readonly int HANGFIMJCLL = Shader.PropertyToID("_vignetteSmoothness");
// Token: 0x0400DB54 RID: 56148
[Token(Token = "0x400DB54")]
public static readonly int DPAAENKHKKG = Shader.PropertyToID("_vignetteColor");
// Token: 0x0400DB55 RID: 56149
[Token(Token = "0x400DB55")]
public static readonly int ICODAPDEHAC = Shader.PropertyToID("_grayscale");
// Token: 0x0400DB56 RID: 56150
[Token(Token = "0x400DB56")]
public static readonly int JMOGGLMFMIG = Shader.PropertyToID("_fade");
// Token: 0x0400DB57 RID: 56151
[Token(Token = "0x400DB57")]
public static readonly int BONKPMGHKHC = Shader.PropertyToID("_aspect");
}
}