Files
2026-04-10 22:50:51 +02:00

46 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x0200067B RID: 1659
[Token(Token = "0x200067B")]
[ExecuteInEditMode]
public class LayoutMatcher : MonoBehaviour
{
// Token: 0x06002FE7 RID: 12263 RVA: 0x000C4210 File Offset: 0x000C2410
[Token(Token = "0x6002FE7")]
[Address(RVA = "0x918FE0", Offset = "0x917DE0", VA = "0x180918FE0")]
private void Awake()
{
LayoutElement layoutElement;
LayoutElement layoutElement2;
do
{
layoutElement = this.theirLayoutElement;
layoutElement2 = this.myLayoutElement;
}
while (layoutElement.transform == 0);
float minWidth = layoutElement2.minWidth;
}
// Token: 0x06002FE8 RID: 12264 RVA: 0x000C4244 File Offset: 0x000C2444
[Token(Token = "0x6002FE8")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public LayoutMatcher()
{
}
// Token: 0x040027C0 RID: 10176
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40027C0")]
[SerializeField]
private LayoutElement theirLayoutElement;
// Token: 0x040027C1 RID: 10177
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40027C1")]
[SerializeField]
private LayoutElement myLayoutElement;
}