Files
2026-04-10 22:50:51 +02:00

193 lines
5.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x0200031F RID: 799
[Token(Token = "0x200031F")]
public class OutfitToolUIControl : MonoBehaviour
{
// Token: 0x17000429 RID: 1065
// (get) Token: 0x060018B7 RID: 6327 RVA: 0x00063FCC File Offset: 0x000621CC
// (set) Token: 0x060018B8 RID: 6328 RVA: 0x00063FE0 File Offset: 0x000621E0
[Token(Token = "0x17000429")]
public OutfitToolUIControl.PBNGEJAANHG CDINMMPNAID
{
[Token(Token = "0x60018B7")]
[Address(RVA = "0x6CBD20", Offset = "0x6CAB20", VA = "0x1806CBD20")]
get
{
return this._state;
}
[Token(Token = "0x60018B8")]
[Address(RVA = "0x1350BF0", Offset = "0x134F9F0", VA = "0x181350BF0")]
set
{
for (;;)
{
Text text = this.lockLevelText;
this._state = value;
GameObject gameObject = text.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
GameObject gameObject2 = this.lockIcon.gameObject;
int num2 = 0;
gameObject2.SetActive(num2 != 0);
GameObject gameObject3 = this.newItemIcon.gameObject;
int num3 = 0;
gameObject3.SetActive(num3 != 0);
GameObject gameObject4 = this.favoriteItemIcon.gameObject;
int num4 = 0;
gameObject4.SetActive(num4 != 0);
GameObject gameObject5 = this.wearingItemIcon.gameObject;
int num5 = 0;
gameObject5.SetActive(num5 != 0);
GameObject gameObject6 = this.lockPlatformText;
int num6 = 0;
gameObject6.SetActive(num6 != 0);
OutfitToolUIControl.PBNGEJAANHG pbngejaanhg;
if (this._state.HasFlag(pbngejaanhg))
{
this.lockLevelText.gameObject.SetActive(true);
this.lockIcon.gameObject.SetActive(true);
}
if (this._state != OutfitToolUIControl.PBNGEJAANHG.New)
{
this.newItemIcon.gameObject.SetActive(true);
if (this._state != OutfitToolUIControl.PBNGEJAANHG.Favorite)
{
this.favoriteItemIcon.gameObject.SetActive(true);
if (this._state != OutfitToolUIControl.PBNGEJAANHG.Wearing)
{
break;
}
}
}
}
this.wearingItemIcon.gameObject.SetActive(true);
if (this._state != OutfitToolUIControl.PBNGEJAANHG.PlatformLocked)
{
this.lockPlatformText.SetActive(true);
this.lockIcon.gameObject.SetActive(true);
}
}
}
// Token: 0x060018B9 RID: 6329 RVA: 0x0006413C File Offset: 0x0006233C
[Token(Token = "0x60018B9")]
[Address(RVA = "0xB3D990", Offset = "0xB3C790", VA = "0x180B3D990")]
public void SetLockLevel(int NIIDNDCGMDD)
{
string text = this.lockLevelText.text;
}
// Token: 0x060018BA RID: 6330 RVA: 0x0006415C File Offset: 0x0006235C
[Token(Token = "0x60018BA")]
[Address(RVA = "0x13508A0", Offset = "0x134F6A0", VA = "0x1813508A0")]
public void UpdatePlacement(Tool EGFEJGHDNAI)
{
Transform transform = base.transform;
Transform transform2 = EGFEJGHDNAI.transform;
int num = 0;
transform.SetParent(transform2, num != 0);
Transform transform3 = base.transform;
int num2 = 0;
Vector3 zero = Vector3.zero;
transform3.localPosition = num2;
Transform transform4 = base.transform;
Transform transform5 = base.transform;
Vector3 up = Vector3.up;
Transform transform6 = base.transform;
int num3 = 0;
int num4 = 0;
this.GPDGCLIOACB.z = (float)num3;
base.transform.localPosition = num4;
}
// Token: 0x060018BB RID: 6331 RVA: 0x000641E4 File Offset: 0x000623E4
[Token(Token = "0x60018BB")]
[Address(RVA = "0x1350B80", Offset = "0x134F980", VA = "0x181350B80")]
public OutfitToolUIControl()
{
float z = Vector3.zero.z;
this.GPDGCLIOACB.z = z;
base..ctor();
}
// Token: 0x040012C6 RID: 4806
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40012C6")]
[SerializeField]
[Header("Locked Item Controls")]
private Text lockLevelText;
// Token: 0x040012C7 RID: 4807
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40012C7")]
[SerializeField]
private GameObject lockPlatformText;
// Token: 0x040012C8 RID: 4808
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40012C8")]
[SerializeField]
private Image lockIcon;
// Token: 0x040012C9 RID: 4809
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40012C9")]
[SerializeField]
[Header("New Item Controls")]
private GameObject newItemIcon;
// Token: 0x040012CA RID: 4810
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40012CA")]
[SerializeField]
[Header("Favorite Item Controls")]
private GameObject favoriteItemIcon;
// Token: 0x040012CB RID: 4811
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40012CB")]
[SerializeField]
[Header("Wearing Item Controls")]
private GameObject wearingItemIcon;
// Token: 0x040012CC RID: 4812
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40012CC")]
private Vector3 GPDGCLIOACB;
// Token: 0x040012CD RID: 4813
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40012CD")]
[SerializeField]
private OutfitToolUIControl.PBNGEJAANHG _state;
// Token: 0x02000320 RID: 800
[Token(Token = "0x2000320")]
[Flags]
public enum PBNGEJAANHG
{
// Token: 0x040012CF RID: 4815
[Token(Token = "0x40012CF")]
None = 0,
// Token: 0x040012D0 RID: 4816
[Token(Token = "0x40012D0")]
LevelLocked = 1,
// Token: 0x040012D1 RID: 4817
[Token(Token = "0x40012D1")]
New = 2,
// Token: 0x040012D2 RID: 4818
[Token(Token = "0x40012D2")]
Favorite = 4,
// Token: 0x040012D3 RID: 4819
[Token(Token = "0x40012D3")]
Wearing = 8,
// Token: 0x040012D4 RID: 4820
[Token(Token = "0x40012D4")]
PlatformLocked = 16
}
}