193 lines
5.3 KiB
C#
193 lines
5.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x0200031F RID: 799
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[Token(Token = "0x200031F")]
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public class OutfitToolUIControl : MonoBehaviour
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{
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// Token: 0x17000429 RID: 1065
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// (get) Token: 0x060018B7 RID: 6327 RVA: 0x00063FCC File Offset: 0x000621CC
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// (set) Token: 0x060018B8 RID: 6328 RVA: 0x00063FE0 File Offset: 0x000621E0
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[Token(Token = "0x17000429")]
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public OutfitToolUIControl.PBNGEJAANHG CDINMMPNAID
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{
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[Token(Token = "0x60018B7")]
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[Address(RVA = "0x6CBD20", Offset = "0x6CAB20", VA = "0x1806CBD20")]
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get
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{
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return this._state;
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}
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[Token(Token = "0x60018B8")]
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[Address(RVA = "0x1350BF0", Offset = "0x134F9F0", VA = "0x181350BF0")]
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set
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{
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for (;;)
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{
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Text text = this.lockLevelText;
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this._state = value;
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GameObject gameObject = text.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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GameObject gameObject2 = this.lockIcon.gameObject;
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int num2 = 0;
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gameObject2.SetActive(num2 != 0);
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GameObject gameObject3 = this.newItemIcon.gameObject;
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int num3 = 0;
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gameObject3.SetActive(num3 != 0);
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GameObject gameObject4 = this.favoriteItemIcon.gameObject;
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int num4 = 0;
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gameObject4.SetActive(num4 != 0);
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GameObject gameObject5 = this.wearingItemIcon.gameObject;
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int num5 = 0;
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gameObject5.SetActive(num5 != 0);
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GameObject gameObject6 = this.lockPlatformText;
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int num6 = 0;
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gameObject6.SetActive(num6 != 0);
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OutfitToolUIControl.PBNGEJAANHG pbngejaanhg;
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if (this._state.HasFlag(pbngejaanhg))
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{
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this.lockLevelText.gameObject.SetActive(true);
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this.lockIcon.gameObject.SetActive(true);
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}
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.New)
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{
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this.newItemIcon.gameObject.SetActive(true);
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.Favorite)
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{
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this.favoriteItemIcon.gameObject.SetActive(true);
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.Wearing)
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{
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break;
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}
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}
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}
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}
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this.wearingItemIcon.gameObject.SetActive(true);
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.PlatformLocked)
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{
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this.lockPlatformText.SetActive(true);
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this.lockIcon.gameObject.SetActive(true);
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}
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}
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}
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// Token: 0x060018B9 RID: 6329 RVA: 0x0006413C File Offset: 0x0006233C
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[Token(Token = "0x60018B9")]
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[Address(RVA = "0xB3D990", Offset = "0xB3C790", VA = "0x180B3D990")]
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public void SetLockLevel(int NIIDNDCGMDD)
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{
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string text = this.lockLevelText.text;
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}
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// Token: 0x060018BA RID: 6330 RVA: 0x0006415C File Offset: 0x0006235C
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[Token(Token = "0x60018BA")]
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[Address(RVA = "0x13508A0", Offset = "0x134F6A0", VA = "0x1813508A0")]
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public void UpdatePlacement(Tool EGFEJGHDNAI)
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{
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Transform transform = base.transform;
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Transform transform2 = EGFEJGHDNAI.transform;
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int num = 0;
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transform.SetParent(transform2, num != 0);
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Transform transform3 = base.transform;
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int num2 = 0;
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Vector3 zero = Vector3.zero;
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transform3.localPosition = num2;
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Transform transform4 = base.transform;
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Transform transform5 = base.transform;
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Vector3 up = Vector3.up;
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Transform transform6 = base.transform;
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int num3 = 0;
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int num4 = 0;
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this.GPDGCLIOACB.z = (float)num3;
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base.transform.localPosition = num4;
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}
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// Token: 0x060018BB RID: 6331 RVA: 0x000641E4 File Offset: 0x000623E4
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[Token(Token = "0x60018BB")]
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[Address(RVA = "0x1350B80", Offset = "0x134F980", VA = "0x181350B80")]
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public OutfitToolUIControl()
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{
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float z = Vector3.zero.z;
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this.GPDGCLIOACB.z = z;
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base..ctor();
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}
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// Token: 0x040012C6 RID: 4806
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40012C6")]
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[SerializeField]
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[Header("Locked Item Controls")]
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private Text lockLevelText;
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// Token: 0x040012C7 RID: 4807
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40012C7")]
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[SerializeField]
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private GameObject lockPlatformText;
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// Token: 0x040012C8 RID: 4808
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40012C8")]
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[SerializeField]
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private Image lockIcon;
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// Token: 0x040012C9 RID: 4809
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40012C9")]
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[SerializeField]
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[Header("New Item Controls")]
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private GameObject newItemIcon;
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// Token: 0x040012CA RID: 4810
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40012CA")]
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[SerializeField]
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[Header("Favorite Item Controls")]
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private GameObject favoriteItemIcon;
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// Token: 0x040012CB RID: 4811
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40012CB")]
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[SerializeField]
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[Header("Wearing Item Controls")]
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private GameObject wearingItemIcon;
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// Token: 0x040012CC RID: 4812
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40012CC")]
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private Vector3 GPDGCLIOACB;
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// Token: 0x040012CD RID: 4813
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x40012CD")]
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[SerializeField]
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private OutfitToolUIControl.PBNGEJAANHG _state;
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// Token: 0x02000320 RID: 800
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[Token(Token = "0x2000320")]
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[Flags]
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public enum PBNGEJAANHG
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{
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// Token: 0x040012CF RID: 4815
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[Token(Token = "0x40012CF")]
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None = 0,
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// Token: 0x040012D0 RID: 4816
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[Token(Token = "0x40012D0")]
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LevelLocked = 1,
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// Token: 0x040012D1 RID: 4817
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[Token(Token = "0x40012D1")]
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New = 2,
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// Token: 0x040012D2 RID: 4818
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[Token(Token = "0x40012D2")]
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Favorite = 4,
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// Token: 0x040012D3 RID: 4819
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[Token(Token = "0x40012D3")]
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Wearing = 8,
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// Token: 0x040012D4 RID: 4820
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[Token(Token = "0x40012D4")]
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PlatformLocked = 16
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}
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}
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