Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/PlayerHandWatchUIInteraction.cs
2026-04-10 22:50:51 +02:00

61 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core;
using UnityEngine;
// Token: 0x020005D0 RID: 1488
[Token(Token = "0x20005D0")]
public class PlayerHandWatchUIInteraction : PlayerHandUIInteraction
{
// Token: 0x06002C54 RID: 11348 RVA: 0x000B53D4 File Offset: 0x000B35D4
[Token(Token = "0x6002C54")]
[Address(RVA = "0xAED3B0", Offset = "0xAEC1B0", VA = "0x180AED3B0")]
private void Awake()
{
WatchUI componentInParent = base.GetComponentInParent<WatchUI>();
this.AIDCJAPJGOF = componentInParent;
}
// Token: 0x06002C55 RID: 11349 RVA: 0x000B53F0 File Offset: 0x000B35F0
[Token(Token = "0x6002C55")]
[Address(RVA = "0xAED3F0", Offset = "0xAEC1F0", VA = "0x180AED3F0", Slot = "4")]
public override void OnHandOverlapChanged(PlayerHand hand, bool isIn)
{
int num = 0;
if (hand != num)
{
WatchUI aidcjapjgof = this.AIDCJAPJGOF;
int num2 = 0;
if (aidcjapjgof != num2)
{
if (isIn && (this.AIDCJAPJGOF.OHPDNGENFJL.EKKDJEIFGMJ != hand || !this.AIDCJAPJGOF.OHPDNGENFJL.LIJPPNAPEIC))
{
GameObject gameObject = base.gameObject;
bool forceUIRegion = this.forceUIRegion;
hand.AddIntersectingUIRegion(gameObject, forceUIRegion);
return;
}
GameObject gameObject2 = base.gameObject;
bool forceUIRegion2 = this.forceUIRegion;
hand.RemoveIntersectingUIRegion(gameObject2, forceUIRegion2);
return;
}
}
base.OnHandOverlapChanged(hand, isIn);
}
// Token: 0x06002C56 RID: 11350 RVA: 0x000B5494 File Offset: 0x000B3694
[Token(Token = "0x6002C56")]
[Address(RVA = "0xAED3A0", Offset = "0xAEC1A0", VA = "0x180AED3A0")]
public PlayerHandWatchUIInteraction()
{
this.supportsScreenPlayers = true;
base..ctor();
}
// Token: 0x040023C0 RID: 9152
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40023C0")]
private WatchUI AIDCJAPJGOF;
}