70 lines
1.7 KiB
C#
70 lines
1.7 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x0200066F RID: 1647
|
|
[Token(Token = "0x200066F")]
|
|
public class PlayerTrail : LineRendererTrail
|
|
{
|
|
// Token: 0x06002FBE RID: 12222 RVA: 0x000C39B4 File Offset: 0x000C1BB4
|
|
[Token(Token = "0x6002FBE")]
|
|
[Address(RVA = "0xB65620", Offset = "0xB64420", VA = "0x180B65620")]
|
|
public void PlayTeleportTrail(Vector3 ANBDBELNNHJ, Vector3 EEKGDBOGMAK, Vector3 OBNDEKAHLBF)
|
|
{
|
|
float z = EEKGDBOGMAK.z;
|
|
float z2 = OBNDEKAHLBF.z;
|
|
Vector3 vector;
|
|
float z3 = vector.z;
|
|
float num;
|
|
if (num < num)
|
|
{
|
|
Vector3 vector2;
|
|
float z4 = vector2.z;
|
|
int num2 = Mathf.RoundToInt(num);
|
|
float z5 = Vector3.up.z;
|
|
Vector3 vector3;
|
|
float z6 = vector3.z;
|
|
Vector3 vector4;
|
|
float z7 = vector4.z;
|
|
float z8 = ANBDBELNNHJ.z;
|
|
Vector3 vector5;
|
|
float z9 = vector5.z;
|
|
float z10 = EEKGDBOGMAK.z;
|
|
ANBDBELNNHJ.z = z9;
|
|
Vector3 vector6;
|
|
float z11 = vector6.z;
|
|
EEKGDBOGMAK.z = z11;
|
|
float z12 = ANBDBELNNHJ.z;
|
|
float z13 = OBNDEKAHLBF.z;
|
|
int num3 = 0;
|
|
if (num2 > 0)
|
|
{
|
|
Vector3 vector7;
|
|
float z14 = vector7.z;
|
|
Vector3 vector8;
|
|
float z15 = vector8.z;
|
|
Vector3 vector9;
|
|
float z16 = vector9.z;
|
|
Vector3 up = Vector3.up;
|
|
float time = Time.time;
|
|
this.Update();
|
|
num3++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06002FBF RID: 12223 RVA: 0x000C3A94 File Offset: 0x000C1C94
|
|
[Token(Token = "0x6002FBF")]
|
|
[Address(RVA = "0xB65AD0", Offset = "0xB648D0", VA = "0x180B65AD0")]
|
|
public PlayerTrail()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002798 RID: 10136
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4002798")]
|
|
[SerializeField]
|
|
[Tooltip("Rate that trail will fade from tip to head. In units of m/s.")]
|
|
private float fadeOutRate = 10f;
|
|
}
|