35 lines
908 B
C#
35 lines
908 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020004FE RID: 1278
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[Token(Token = "0x20004FE")]
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public class PlayerWorldCollisionConfig : MonoBehaviour
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{
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// Token: 0x170006A5 RID: 1701
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// (get) Token: 0x060025BE RID: 9662 RVA: 0x000992FC File Offset: 0x000974FC
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[Token(Token = "0x170006A5")]
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public DEGBNPEHNBP GKAPKAKEAIL
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{
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[Token(Token = "0x60025BE")]
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[Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")]
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get
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{
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return this.playerCollisionType;
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}
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}
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// Token: 0x060025BF RID: 9663 RVA: 0x00099310 File Offset: 0x00097510
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[Token(Token = "0x60025BF")]
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[Address(RVA = "0xB6ADE0", Offset = "0xB69BE0", VA = "0x180B6ADE0")]
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public PlayerWorldCollisionConfig()
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{
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}
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// Token: 0x04001F00 RID: 7936
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001F00")]
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[SerializeField]
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private DEGBNPEHNBP playerCollisionType = (DEGBNPEHNBP)((ulong)2L);
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}
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