Files
2026-04-10 22:50:51 +02:00

20 lines
408 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000BA RID: 186
[Token(Token = "0x20000BA")]
[Serializable]
public struct QuestGearEntry
{
// Token: 0x0400041E RID: 1054
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041E")]
public GameObject gearPrefab;
// Token: 0x0400041F RID: 1055
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400041F")]
public int dropWeight;
}