46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Animation
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{
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// Token: 0x0200102E RID: 4142
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[Token(Token = "0x200102E")]
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[MMOINKHEKJF("Color/Absolute", "Tween from the current Image color to an absolute Color")]
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[Serializable]
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public class ColorAbsoluteTransition : ColorTransition
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{
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// Token: 0x17000FFC RID: 4092
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// (get) Token: 0x06005DF1 RID: 24049 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x17000FFC")]
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protected override Color TargetColor
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{
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[Token(Token = "0x6005DF1")]
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[Address(RVA = "0xC18470", Offset = "0xC17270", VA = "0x180C18470", Slot = "8")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06005DF2 RID: 24050 RVA: 0x0014B378 File Offset: 0x00149578
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[Token(Token = "0x6005DF2")]
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[Address(RVA = "0x1060A00", Offset = "0x105F800", VA = "0x181060A00")]
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public ColorAbsoluteTransition()
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{
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Color white = Color.white;
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Color white2 = Color.white;
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this.duration = 0.33f;
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this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L);
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this.isWorldCanvas = true;
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base..ctor();
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}
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// Token: 0x04003EA7 RID: 16039
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4003EA7")]
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[SerializeField]
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private Color color;
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}
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}
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