Files
2026-04-10 22:50:51 +02:00

187 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Avatars.Face
{
// Token: 0x020023DD RID: 9181
[Token(Token = "0x20023DD")]
public abstract class FaceFeatureBase : ScriptableObject
{
// Token: 0x17002680 RID: 9856
// (get) Token: 0x0600ECD0 RID: 60624 RVA: 0x00367E60 File Offset: 0x00366060
[Token(Token = "0x17002680")]
public string Guid
{
[Token(Token = "0x600ECD0")]
[Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")]
get
{
return this.GuidString;
}
}
// Token: 0x17002681 RID: 9857
// (get) Token: 0x0600ECD1 RID: 60625 RVA: 0x00367E74 File Offset: 0x00366074
[Token(Token = "0x17002681")]
public IEnumerable<Sprite> SrcSprites
{
[Token(Token = "0x600ECD1")]
[Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")]
get
{
/*
An exception occurred when decompiling this method (0600ECD1)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Collections.Generic.IEnumerable`1<UnityEngine.Sprite> RecRoom.Avatars.Face.FaceFeatureBase::get_SrcSprites()
---> System.Exception: Basic block has to end with unconditional control flow.
{
Block_0:
stloc:class [UnityEngine.CoreModule]UnityEngine.Sprite[](var_0_06, ldfld:class [UnityEngine.CoreModule]UnityEngine.Sprite[](FaceFeatureBase::Sprites, ldloc:FaceFeatureBase(this)))
}
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
*/;
}
}
// Token: 0x17002682 RID: 9858
// (get) Token: 0x0600ECD2 RID: 60626 RVA: 0x00367E88 File Offset: 0x00366088
[Token(Token = "0x17002682")]
public Sprite MenuButtonSprite
{
[Token(Token = "0x600ECD2")]
[Address(RVA = "0x3F63E0", Offset = "0x3F51E0", VA = "0x1803F63E0")]
get
{
return this.menuButtonSprite;
}
}
// Token: 0x17002683 RID: 9859
// (get) Token: 0x0600ECD3 RID: 60627 RVA: 0x00367E9C File Offset: 0x0036609C
[Token(Token = "0x17002683")]
public int TextureCount
{
[Token(Token = "0x600ECD3")]
[Address(RVA = "0x11D7610", Offset = "0x11D6410", VA = "0x1811D7610")]
get
{
return this.Sprites.Length;
}
}
// Token: 0x17002684 RID: 9860
// (get) Token: 0x0600ECD4 RID: 60628
[Token(Token = "0x17002684")]
public abstract FaceFeatureType FaceFeatureType
{
[Token(Token = "0x600ECD4")]
[Address(Slot = "4")]
get;
}
// Token: 0x17002685 RID: 9861
// (get) Token: 0x0600ECD5 RID: 60629 RVA: 0x0000220F File Offset: 0x0000040F
// (set) Token: 0x0600ECD6 RID: 60630 RVA: 0x00367EBC File Offset: 0x003660BC
[Token(Token = "0x17002685")]
public Vector2 JitteredScale
{
[Token(Token = "0x600ECD5")]
[Address(RVA = "0x90EB70", Offset = "0x90D970", VA = "0x18090EB70")]
[CompilerGenerated]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
[Token(Token = "0x600ECD6")]
[Address(RVA = "0x11D7630", Offset = "0x11D6430", VA = "0x1811D7630")]
[CompilerGenerated]
private set
{
this.<JitteredScale>k__BackingField = value;
this.<JitteredScale>k__BackingField.y = (float)0;
}
}
// Token: 0x0600ECD7 RID: 60631 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x600ECD7")]
[Address(RVA = "0x11D7430", Offset = "0x11D6230", VA = "0x1811D7430")]
protected static Vector2 JitteredVector2(Vector2 initial, Vector2 maxJitter)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600ECD8 RID: 60632 RVA: 0x00367EDC File Offset: 0x003660DC
[Token(Token = "0x600ECD8")]
[Address(RVA = "0x11D74A0", Offset = "0x11D62A0", VA = "0x1811D74A0", Slot = "5")]
public virtual void NewJitter()
{
float y = this.DefaultScale.y;
float num = y;
float num2 = global::UnityEngine.Random.Range(num, y);
this.<JitteredScale>k__BackingField = num;
this.<JitteredScale>k__BackingField.y = num2;
}
// Token: 0x0600ECD9 RID: 60633 RVA: 0x00367F14 File Offset: 0x00366114
[Token(Token = "0x600ECD9")]
[Address(RVA = "0x11D7520", Offset = "0x11D6320", VA = "0x1811D7520")]
protected FaceFeatureBase()
{
Guid guid = global::System.Guid.NewGuid();
string text;
this.GuidString = text;
Vector2 one = Vector2.one;
this.DefaultScale = one;
this.DefaultScale.y = (float)0;
Vector2 vector = Vector2.one * 0.025f;
this.MaxJitterScale = vector;
this.MaxJitterScale.y = (float)0;
base..ctor();
}
// Token: 0x04009C83 RID: 40067
[Token(Token = "0x4009C83")]
private const bool HIGH_QUALTIY_COMPRESS = true;
// Token: 0x04009C84 RID: 40068
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009C84")]
[SerializeField]
[Tooltip("This guid is auto generated at the time of the asset creation and should never change if you do not want to break an existing player's feature selection")]
private string GuidString;
// Token: 0x04009C85 RID: 40069
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009C85")]
[SerializeField]
private Sprite[] Sprites;
// Token: 0x04009C86 RID: 40070
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4009C86")]
[SerializeField]
private Sprite menuButtonSprite;
// Token: 0x04009C87 RID: 40071
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4009C87")]
public Vector2 DefaultScale;
// Token: 0x04009C88 RID: 40072
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4009C88")]
public Vector2 MaxJitterScale;
}
}