Files
2026-04-10 22:50:51 +02:00

253 lines
7.5 KiB
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core;
using UnityEngine;
namespace RecRoom.Content.VFX
{
// Token: 0x02002664 RID: 9828
[Token(Token = "0x2002664")]
[ExecuteInEditMode]
[RequireComponent(typeof(Light))]
public class WaterCausticsLight : MonoBehaviour
{
// Token: 0x06010113 RID: 65811 RVA: 0x003A4EFC File Offset: 0x003A30FC
[Token(Token = "0x6010113")]
[Address(RVA = "0x139E320", Offset = "0x139D120", VA = "0x18139E320")]
private void Start()
{
Light component = base.GetComponent<Light>();
this.KOBMAHGNLDC = component;
if (component.type == LightType.Directional)
{
Material material = new Material(this.causticsShader);
this.IDANKLAHBBD = material;
return;
}
Debug.LogWarning("WaterCausticsLight only works with Directional lights. Disabling effect.", this);
int num = 0;
base.enabled = num != 0;
}
// Token: 0x06010114 RID: 65812 RVA: 0x003A4F50 File Offset: 0x003A3150
[Token(Token = "0x6010114")]
[Address(RVA = "0x139E400", Offset = "0x139D200", VA = "0x18139E400")]
private void Update()
{
if (this.alphaMap && this.cookie && this.IDANKLAHBBD)
{
int num = 0;
CameraRig instance = SingletonMonoBehaviour.ONCPNMDGGKG;
int num2 = 0;
if (instance != num2)
{
Transform transform = SingletonMonoBehaviour.ONCPNMDGGKG.CHLMFLCFGFL.transform;
}
if (num && this.useHeightBlend)
{
Transform transform2 = base.transform;
Vector3 vector;
float z = vector.z;
Transform transform3 = base.transform;
Vector3 vector2;
float z2 = vector2.z;
Vector3 vector3;
float z3 = vector3.z;
Color color = this.heightBlendStartLightColor;
Light kobmahgnldc = this.KOBMAHGNLDC;
Color color2 = this.heightBlendEndLightColor;
}
Light kobmahgnldc2 = this.KOBMAHGNLDC;
RenderTexture renderTexture = this.cookie;
kobmahgnldc2.cookie = renderTexture;
Vector2 vector4 = this.alphaSpeed;
this.JIIHEKOMFJP = vector4;
float y = this.alphaSpeed.y;
this.JIIHEKOMFJP.y = y;
Vector2 vector5 = this.distortSpeed;
this.JIIHEKOMFJP.z = vector5;
float y2 = this.distortSpeed.y;
this.JIIHEKOMFJP.w = y2;
Material idanklahbbd = this.IDANKLAHBBD;
Texture texture = this.displacementNormals;
int ghbgcbcelfe = WaterCausticsLight.GHBGCBCELFE;
idanklahbbd.SetTextureImpl(ghbgcbcelfe, texture);
Material idanklahbbd2 = this.IDANKLAHBBD;
float num3 = this.distortAmount;
int bbjnkgcikkn = WaterCausticsLight.BBJNKGCIKKN;
idanklahbbd2.SetFloatImpl(bbjnkgcikkn, num3);
Material idanklahbbd3 = this.IDANKLAHBBD;
Vector4 jiihekomfjp = this.JIIHEKOMFJP;
int kgcfgnhhejd = WaterCausticsLight.KGCFGNHHEJD;
idanklahbbd3.SetVector(kgcfgnhhejd, jiihekomfjp);
Material idanklahbbd4 = this.IDANKLAHBBD;
int chfdeoknkgi = WaterCausticsLight.CHFDEOKNKGI;
idanklahbbd4.SetFloatImpl(chfdeoknkgi, num3);
Texture texture2 = this.alphaMap;
RenderTexture renderTexture2 = this.cookie;
Material idanklahbbd5 = this.IDANKLAHBBD;
Graphics.Blit(texture2, renderTexture2, idanklahbbd5);
}
}
// Token: 0x06010115 RID: 65813 RVA: 0x003A5124 File Offset: 0x003A3324
[Token(Token = "0x6010115")]
[Address(RVA = "0x139DF00", Offset = "0x139CD00", VA = "0x18139DF00")]
private void OnDestroy()
{
OMCHJHPFBDN.KBFLHNONOHF(this.IDANKLAHBBD);
}
// Token: 0x06010116 RID: 65814 RVA: 0x003A513C File Offset: 0x003A333C
[Token(Token = "0x6010116")]
[Address(RVA = "0x139DF10", Offset = "0x139CD10", VA = "0x18139DF10")]
private void OnDrawGizmosSelected()
{
int num = 0;
if ((this.useHeightBlend ? 1 : 0) != num)
{
Transform transform = base.transform;
Transform transform2 = base.transform;
Transform transform3 = base.transform;
Transform transform4 = base.transform;
Transform transform5 = base.transform;
Transform transform6 = base.transform;
Transform transform7 = base.transform;
Transform transform8 = base.transform;
Color red = Color.red;
Color white = Color.white;
Transform transform9 = base.transform;
Color cyan = Color.cyan;
Color white2 = Color.white;
Color blue = Color.blue;
Color white3 = Color.white;
}
}
// Token: 0x06010117 RID: 65815 RVA: 0x003A51D0 File Offset: 0x003A33D0
[Token(Token = "0x6010117")]
[Address(RVA = "0x139E960", Offset = "0x139D760", VA = "0x18139E960")]
public WaterCausticsLight()
{
Color white = Color.white;
this.heightBlendEnd = -0.5f;
Color white2 = Color.white;
base..ctor();
}
// Token: 0x0400A901 RID: 43265
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400A901")]
[SerializeField]
[Header("Textures")]
private Texture alphaMap;
// Token: 0x0400A902 RID: 43266
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400A902")]
[SerializeField]
private Texture displacementNormals;
// Token: 0x0400A903 RID: 43267
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400A903")]
[SerializeField]
private RenderTexture cookie;
// Token: 0x0400A904 RID: 43268
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400A904")]
[SerializeField]
private Shader causticsShader;
// Token: 0x0400A905 RID: 43269
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400A905")]
[SerializeField]
[Header("Motion")]
[Range(0f, 1f)]
private float distortAmount;
// Token: 0x0400A906 RID: 43270
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400A906")]
[SerializeField]
private Vector2 alphaSpeed;
// Token: 0x0400A907 RID: 43271
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x400A907")]
[SerializeField]
private Vector2 distortSpeed;
// Token: 0x0400A908 RID: 43272
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400A908")]
private Vector4 JIIHEKOMFJP;
// Token: 0x0400A909 RID: 43273
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400A909")]
[SerializeField]
[Header("World Integration")]
[Range(0f, 1f)]
private float causticsAmount;
// Token: 0x0400A90A RID: 43274
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400A90A")]
[SerializeField]
private bool useHeightBlend;
// Token: 0x0400A90B RID: 43275
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400A90B")]
[SerializeField]
private float heightBlendStart = 0.5f;
// Token: 0x0400A90C RID: 43276
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400A90C")]
[SerializeField]
private Color heightBlendStartLightColor;
// Token: 0x0400A90D RID: 43277
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400A90D")]
[SerializeField]
private float heightBlendEnd;
// Token: 0x0400A90E RID: 43278
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x400A90E")]
[SerializeField]
private Color heightBlendEndLightColor;
// Token: 0x0400A90F RID: 43279
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400A90F")]
private Material IDANKLAHBBD;
// Token: 0x0400A910 RID: 43280
[Token(Token = "0x400A910")]
private static readonly int GHBGCBCELFE = Shader.PropertyToID("_NormalMap");
// Token: 0x0400A911 RID: 43281
[Token(Token = "0x400A911")]
private static readonly int BBJNKGCIKKN = Shader.PropertyToID("_DistortAmount");
// Token: 0x0400A912 RID: 43282
[Token(Token = "0x400A912")]
private static readonly int KGCFGNHHEJD = Shader.PropertyToID("_Speeds");
// Token: 0x0400A913 RID: 43283
[Token(Token = "0x400A913")]
private static readonly int CHFDEOKNKGI = Shader.PropertyToID("_CausticsAmount");
// Token: 0x0400A914 RID: 43284
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400A914")]
private Light KOBMAHGNLDC;
}
}