682 lines
26 KiB
C#
682 lines
26 KiB
C#
using System;
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using Cpp2IlInjected;
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using Google.Protobuf;
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using Google.Protobuf.Collections;
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using RecRoom.DataStructures;
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using RecRoom.Tools;
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using UnityEngine;
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namespace RecRoom.Core.GameManagement
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{
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// Token: 0x0200338B RID: 13195
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[Token(Token = "0x200338B")]
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[CreateAssetMenu]
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public class GameConfigurationAsset : ScriptableObject
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{
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// Token: 0x17003F75 RID: 16245
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// (get) Token: 0x06016EEB RID: 93931 RVA: 0x0055BAF0 File Offset: 0x00559CF0
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[Token(Token = "0x17003F75")]
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public OGNBCNBPFCC MainHandTool
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{
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[Token(Token = "0x6016EEB")]
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[Address(RVA = "0x8A1280", Offset = "0x8A0080", VA = "0x1808A1280")]
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get
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{
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return HELOBGLDDLH.CCFEJLNMDLG(this.MainHandToolId);
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}
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}
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// Token: 0x17003F76 RID: 16246
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// (get) Token: 0x06016EEC RID: 93932 RVA: 0x0055BB08 File Offset: 0x00559D08
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[Token(Token = "0x17003F76")]
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public OGNBCNBPFCC OffHandTool
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{
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[Token(Token = "0x6016EEC")]
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[Address(RVA = "0x8A12E0", Offset = "0x8A00E0", VA = "0x1808A12E0")]
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get
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{
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return HELOBGLDDLH.CCFEJLNMDLG(this.OffHandToolId);
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}
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}
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// Token: 0x06016EED RID: 93933 RVA: 0x0055BB20 File Offset: 0x00559D20
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[Token(Token = "0x6016EED")]
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[Address(RVA = "0x8A0A30", Offset = "0x89F830", VA = "0x1808A0A30")]
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public PJPAPHKPKGM GDECPANDBHJ()
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{
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PJPAPHKPKGM pjpaphkpkgm = new PJPAPHKPKGM();
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string name = this.Name;
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pjpaphkpkgm.FIKEBGGCDFN = name;
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int loadPriority = this.LoadPriority;
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pjpaphkpkgm.PHFLNPDDAAI = loadPriority;
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APPAGMINLNI appagminlni = new APPAGMINLNI();
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GameStartRequirement manualGameStartRequirement = this.ManualGameStartRequirement;
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appagminlni.BCDHDCPHKEM = manualGameStartRequirement;
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int minTeamCount = this.ManualGameStartRequirement.MinTeamCount;
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appagminlni.FIHICJMDBHC = minTeamCount;
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int minTeamSize = this.ManualGameStartRequirement.MinTeamSize;
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appagminlni.DALBIDJNMGC = minTeamSize;
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pjpaphkpkgm.KMBGIAMOJLG = appagminlni;
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bool automaticGameStartSupported = this.AutomaticGameStartSupported;
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pjpaphkpkgm.EIGLKPPAAMF = automaticGameStartSupported;
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APPAGMINLNI appagminlni2 = new APPAGMINLNI();
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GameStartRequirement automaticGameStartRequirement = this.AutomaticGameStartRequirement;
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int num = 0;
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appagminlni2.BCDHDCPHKEM = automaticGameStartRequirement;
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int minTeamCount2 = this.AutomaticGameStartRequirement.MinTeamCount;
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appagminlni2.FIHICJMDBHC = minTeamCount2;
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int minTeamSize2 = this.AutomaticGameStartRequirement.MinTeamSize;
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appagminlni2.DALBIDJNMGC = minTeamSize2;
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pjpaphkpkgm.DPEIPJIAHLA = appagminlni2;
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bool preGameVoiceOverSupported = this.PreGameVoiceOverSupported;
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pjpaphkpkgm.GPAOJFLOPFF = preGameVoiceOverSupported;
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bool resultsVoiceOverSupported = this.ResultsVoiceOverSupported;
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pjpaphkpkgm.HHBLKCPCGGA = resultsVoiceOverSupported;
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bool countdownVoiceOverSupported = this.CountdownVoiceOverSupported;
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pjpaphkpkgm.MHBADKCDCKO = countdownVoiceOverSupported;
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float gameStartDelay = this.GameStartDelay;
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pjpaphkpkgm.FLODBEDFIFL = gameStartDelay;
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float endGameResultsDuration = this.EndGameResultsDuration;
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pjpaphkpkgm.OHLAKOKNPCK = endGameResultsDuration;
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bool endGameWhenAllDead = this.EndGameWhenAllDead;
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pjpaphkpkgm.LLLMDAMLKGI = endGameWhenAllDead;
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bool gameModeNotificationsSupported = this.GameModeNotificationsSupported;
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pjpaphkpkgm.OKOGCELAAPK = gameModeNotificationsSupported;
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bool inGamePlayerNotificationsSupported = this.InGamePlayerNotificationsSupported;
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pjpaphkpkgm.LOJKMMPKGIO = inGamePlayerNotificationsSupported;
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bool respawnOnGameStartSupported = this.RespawnOnGameStartSupported;
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pjpaphkpkgm.BFBBKGJHFBL = respawnOnGameStartSupported;
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bool respawnOnGameEndSupported = this.RespawnOnGameEndSupported;
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pjpaphkpkgm.EJPPEFDHFIH = respawnOnGameEndSupported;
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bool joinInProgressSupported = this.JoinInProgressSupported;
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pjpaphkpkgm.LABAMNFOGJE = joinInProgressSupported;
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TeamConfiguration[] teamConfigurations = this.TeamConfigurations;
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if (num < teamConfigurations.Length)
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{
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RepeatedField<HFBCEJLLDLI> npffghblhba = pjpaphkpkgm.NPFFGHBLHBA;
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HFBCEJLLDLI hfbcejlldli = new HFBCEJLLDLI();
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TeamConfiguration teamConfiguration = this.TeamConfigurations[num];
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hfbcejlldli.GMABJFFHEFN = teamConfiguration;
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npffghblhba.Add(hfbcejlldli);
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TeamConfiguration[] teamConfigurations2 = this.TeamConfigurations;
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num++;
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}
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EFNONPOEPNH teamSelectionMethod = this.TeamSelectionMethod;
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pjpaphkpkgm.PIBBNGIKOIC = (int)teamSelectionMethod;
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bool gameRunningTeamChangeSupported = this.GameRunningTeamChangeSupported;
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pjpaphkpkgm.ALIGALJIIEI = gameRunningTeamChangeSupported;
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bool endGameIfStartRequirementsNotMet = this.EndGameIfStartRequirementsNotMet;
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pjpaphkpkgm.IBKPCHGFCNG = endGameIfStartRequirementsNotMet;
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bool respawnOnGameRunningTeamChangeSupported = this.RespawnOnGameRunningTeamChangeSupported;
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pjpaphkpkgm.CGMJPEDKPMO = respawnOnGameRunningTeamChangeSupported;
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bool explicitTeamSelectionSupported = this.ExplicitTeamSelectionSupported;
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pjpaphkpkgm.IKDBHPHMHCM = explicitTeamSelectionSupported;
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bool spectatingSupported = this.SpectatingSupported;
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pjpaphkpkgm.DDNIGJDAOPO = spectatingSupported;
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bool showOpenSlotsOnScoreboard = this.ShowOpenSlotsOnScoreboard;
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pjpaphkpkgm.KMLBENJNCKM = showOpenSlotsOnScoreboard;
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bool clearTeamsAfterGame = this.ClearTeamsAfterGame;
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pjpaphkpkgm.FNEIDDOACBF = clearTeamsAfterGame;
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GEEKCJHHHDC geekcjhhhdc = new GEEKCJHHHDC();
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bool teamOutfitsSupported = this.TeamPlayerVisualSettings.TeamOutfitsSupported;
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geekcjhhhdc.BIGFMJKEHCJ = teamOutfitsSupported;
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PlayerVisualSettings teamPlayerVisualSettings = this.TeamPlayerVisualSettings;
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geekcjhhhdc.NHODEANLOHJ = teamPlayerVisualSettings != null;
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bool useTeamColorInFeedback = this.TeamPlayerVisualSettings.UseTeamColorInFeedback;
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geekcjhhhdc.DHEGLNELHPM = useTeamColorInFeedback;
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GNJCPEJJNNN teamColorMode = this.TeamPlayerVisualSettings.TeamColorMode;
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geekcjhhhdc.NMEIFGDCNCA = (int)teamColorMode;
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GFJMCNNJKON teammateBeaconMode = this.TeamPlayerVisualSettings.TeammateBeaconMode;
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geekcjhhhdc.OEIOGEAEKPI = (int)teammateBeaconMode;
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GFJMCNNJKON opponentBeaconMode = this.TeamPlayerVisualSettings.OpponentBeaconMode;
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geekcjhhhdc.EFEBEGMGCFN = (int)opponentBeaconMode;
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pjpaphkpkgm.GMIAAOKAKAF = geekcjhhhdc;
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bool teamRadioSupported = this.TeamRadioSupported;
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pjpaphkpkgm.NGCDGJGPABD = teamRadioSupported;
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FOBJPBBNOAL fobjpbbnoal = new FOBJPBBNOAL();
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TeamRadioSettings teamRadioSettings = this.TeamRadioSettings;
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fobjpbbnoal.EHHLNHKOPNN = teamRadioSettings;
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float enterRadioDistance = this.TeamRadioSettings.EnterRadioDistance;
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fobjpbbnoal.GGHHEHPFBLD = enterRadioDistance;
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float exitRadioDistance = this.TeamRadioSettings.ExitRadioDistance;
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fobjpbbnoal.PCOHALGABNO = exitRadioDistance;
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pjpaphkpkgm.HIOJMMEPDHN = fobjpbbnoal;
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this.BBPJLMFPEJP(pjpaphkpkgm);
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bool persistStatsOnGameStart = this.PersistStatsOnGameStart;
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pjpaphkpkgm.CGKJMFJDDIK = persistStatsOnGameStart;
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int maxHealth = this.MaxHealth;
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pjpaphkpkgm.HAJBGIMPEIF = maxHealth;
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int maxShield = this.MaxShield;
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pjpaphkpkgm.ICIBCNCMNDK = maxShield;
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bool suppressWeaponDamage = this.SuppressWeaponDamage;
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pjpaphkpkgm.PHKJMDPLMFK = suppressWeaponDamage;
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bool autoHealSupported = this.AutoHealSupported;
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pjpaphkpkgm.DEAPGPEIIHF = autoHealSupported;
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BLOIJNLDFHD bloijnldfhd = new BLOIJNLDFHD();
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AutoHealSettings autoHealSettings = this.AutoHealSettings;
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bloijnldfhd.IDFBNMABAAI = autoHealSettings;
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float duration = this.AutoHealSettings.Duration;
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bloijnldfhd.MFFEFHPPDHG = duration;
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pjpaphkpkgm.KKNCNLOLOJM = bloijnldfhd;
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bool downButNotOutSupported = this.DownButNotOutSupported;
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pjpaphkpkgm.BCMOOMDEILG = downButNotOutSupported;
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FHMBJIOPCMC fhmbjiopcmc = new FHMBJIOPCMC();
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DownButNotOutSettings downButNotOutSettings = this.DownButNotOutSettings;
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fhmbjiopcmc.NIIEPGJDNIC = downButNotOutSettings;
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float invincibilityDuration = this.DownButNotOutSettings.InvincibilityDuration;
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fhmbjiopcmc.KGDHLCBOHLL = invincibilityDuration;
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pjpaphkpkgm.JMKICNMNHJF = fhmbjiopcmc;
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bool autoRespawnSupported = this.AutoRespawnSupported;
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pjpaphkpkgm.BHGBMPGJHBJ = autoRespawnSupported;
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LHDAAFNMEBG lhdaafnmebg = new LHDAAFNMEBG();
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RespawnSettings respawnSettings = this.RespawnSettings;
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lhdaafnmebg.CHAKLANBALP = respawnSettings;
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bool restoreHealthOnRespawn = this.RespawnSettings.RestoreHealthOnRespawn;
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lhdaafnmebg.ODFNABFAFHD = restoreHealthOnRespawn;
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float respawnInvincibilityDuration = this.RespawnSettings.RespawnInvincibilityDuration;
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lhdaafnmebg.MANJHLLPMID = respawnInvincibilityDuration;
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pjpaphkpkgm.DEDDIJNINAC = lhdaafnmebg;
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GameCombatManager.FEDJGHNCADI reviveMode = this.ReviveMode;
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pjpaphkpkgm.EIHHMMFEPPF = (int)reviveMode;
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HDKIDMDOJJI hdkidmdojji = new HDKIDMDOJJI();
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ReviveSettings reviveSettings = this.ReviveSettings;
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hdkidmdojji.FJOIDCIBDPE = reviveSettings;
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float maxReviveHealthNormalized = this.ReviveSettings.MaxReviveHealthNormalized;
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hdkidmdojji.EPHFMLPBKOK = maxReviveHealthNormalized;
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float minReviveHealthNormalized = this.ReviveSettings.MinReviveHealthNormalized;
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hdkidmdojji.BKFJLEELGMF = minReviveHealthNormalized;
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float multiplierPerReviveHealthNormalized = this.ReviveSettings.MultiplierPerReviveHealthNormalized;
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hdkidmdojji.EMPHMCBFLCN = multiplierPerReviveHealthNormalized;
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bool pickupToolsOnRevive = this.ReviveSettings.PickupToolsOnRevive;
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hdkidmdojji.JKGFBJDODPN = pickupToolsOnRevive;
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float reviverInvincibilityDuration = this.ReviveSettings.ReviverInvincibilityDuration;
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hdkidmdojji.GBOOFILDLFM = reviverInvincibilityDuration;
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float reviveeInvincibilityDuration = this.ReviveSettings.ReviveeInvincibilityDuration;
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hdkidmdojji.JMOOGBCJBKP = reviveeInvincibilityDuration;
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float handshakeHoldDuration = this.ReviveSettings.HandshakeHoldDuration;
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hdkidmdojji.AELICOPCGLI = handshakeHoldDuration;
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pjpaphkpkgm.PLOGIBEJKGL = hdkidmdojji;
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FBAEOILECBI fbaeoilecbi = new FBAEOILECBI();
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FriendlyFireSettings friendlyFireSettings = this.FriendlyFireSettings;
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fbaeoilecbi.HHLHNHNLBAD = friendlyFireSettings != null;
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bool playerOnEnemyFriendlyFireSupported = this.FriendlyFireSettings.PlayerOnEnemyFriendlyFireSupported;
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fbaeoilecbi.PNHKCEPLGDP = playerOnEnemyFriendlyFireSupported;
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bool enemyOnPlayerFriendlyFireSupported = this.FriendlyFireSettings.EnemyOnPlayerFriendlyFireSupported;
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fbaeoilecbi.BFAGOLKLMLA = enemyOnPlayerFriendlyFireSupported;
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bool enemyOnEnemyFriendlyFireSupported = this.FriendlyFireSettings.EnemyOnEnemyFriendlyFireSupported;
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fbaeoilecbi.KNOEIBNBMFP = enemyOnEnemyFriendlyFireSupported;
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pjpaphkpkgm.AHHOBDPGOLC = fbaeoilecbi;
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bool hudsupported = this.HUDSupported;
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pjpaphkpkgm.CCBMBNCCPPF = hudsupported;
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BLECJNJJIBN blecjnjjibn = new BLECJNJJIBN();
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PlayerCombatUISettings playerCombatUISettings = this.PlayerCombatUISettings;
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blecjnjjibn.ONODLLGKPKF = playerCombatUISettings != null;
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bool opponentUISupported = this.PlayerCombatUISettings.OpponentUISupported;
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blecjnjjibn.ANHFEMOOFDP = opponentUISupported;
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bool opponentUIAlwaysVisible = this.PlayerCombatUISettings.OpponentUIAlwaysVisible;
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blecjnjjibn.BNEPBFDCEDC = opponentUIAlwaysVisible;
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bool teammateUISupported = this.PlayerCombatUISettings.TeammateUISupported;
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blecjnjjibn.GEIFMLMFCGH = teammateUISupported;
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bool teammateUIAlwaysVisible = this.PlayerCombatUISettings.TeammateUIAlwaysVisible;
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blecjnjjibn.EEHGDOJKOII = teammateUIAlwaysVisible;
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pjpaphkpkgm.NKOHOMCHOPD = blecjnjjibn;
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KIDEHCPGGEE kidehcpggee = new KIDEHCPGGEE();
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EnemyCombatUISettings enemyCombatUISettings = this.EnemyCombatUISettings;
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kidehcpggee.ANHFEMOOFDP = enemyCombatUISettings != null;
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bool teammateUISupported2 = this.EnemyCombatUISettings.TeammateUISupported;
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kidehcpggee.GEIFMLMFCGH = teammateUISupported2;
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pjpaphkpkgm.HACHDGCJLGA = kidehcpggee;
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bool deadMonochromeEffectSupported = this.DeadMonochromeEffectSupported;
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pjpaphkpkgm.JEGHPJNFLBE = deadMonochromeEffectSupported;
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bool downButNotOutMonochromeEffectSupported = this.DownButNotOutMonochromeEffectSupported;
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pjpaphkpkgm.JCLDNHAGCOF = downButNotOutMonochromeEffectSupported;
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bool damageRedFlashEffectSupported = this.DamageRedFlashEffectSupported;
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pjpaphkpkgm.HDPHCJBJDMG = damageRedFlashEffectSupported;
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bool defaultHitFeedbackSupported = this.DefaultHitFeedbackSupported;
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pjpaphkpkgm.NLINKPIGBFC = defaultHitFeedbackSupported;
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bool defaultReviveFeedbackSupported = this.DefaultReviveFeedbackSupported;
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pjpaphkpkgm.BFMFEFOIDIN = defaultReviveFeedbackSupported;
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bool defaultDownedLocalPlayerFeedbackSupported = this.DefaultDownedLocalPlayerFeedbackSupported;
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pjpaphkpkgm.DABCFBIIMMF = defaultDownedLocalPlayerFeedbackSupported;
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bool defaultDownedOpponentFeedbackSupported = this.DefaultDownedOpponentFeedbackSupported;
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pjpaphkpkgm.JMLMCNDCJMB = defaultDownedOpponentFeedbackSupported;
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bool defaultDownedTeammateFeedbackSupported = this.DefaultDownedTeammateFeedbackSupported;
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pjpaphkpkgm.GGIHOEDFKDL = defaultDownedTeammateFeedbackSupported;
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bool deadPersistentNotificationSupported = this.DeadPersistentNotificationSupported;
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pjpaphkpkgm.ICBPELMGLFD = deadPersistentNotificationSupported;
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JEMOMCAHEID spawnPointSelectionMethod = this.SpawnPointSelectionMethod;
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pjpaphkpkgm.KMAHCLGMLMK = (int)spawnPointSelectionMethod;
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OGNBCNBPFCC ognbcnbpfcc = HELOBGLDDLH.CCFEJLNMDLG(this.MainHandToolId);
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Guid empty = Guid.Empty;
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bool flag;
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if (flag)
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{
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ByteString byteString;
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pjpaphkpkgm.PFAMNKPMKDA = byteString;
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}
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OGNBCNBPFCC ognbcnbpfcc2 = HELOBGLDDLH.CCFEJLNMDLG(this.OffHandToolId);
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Guid empty2 = Guid.Empty;
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bool flag2;
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if (flag2)
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{
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ByteString byteString2;
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pjpaphkpkgm.GPHGEDKLADP = byteString2;
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}
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bool resetToolsOnGameStartSupported = this.ResetToolsOnGameStartSupported;
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pjpaphkpkgm.MNOCPOFOCJB = resetToolsOnGameStartSupported;
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ToolEntity.PACMMGFMOEN brokenToolBehavior = this.BrokenToolBehavior;
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pjpaphkpkgm.GDIKODFMPNA = (int)brokenToolBehavior;
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bool weaponInfiniteAmmoSupported = this.WeaponInfiniteAmmoSupported;
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pjpaphkpkgm.MPHACJHAKHF = weaponInfiniteAmmoSupported;
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bool equipmentBeaconsSupported = this.EquipmentBeaconsSupported;
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pjpaphkpkgm.MEKMGOLFIFH = equipmentBeaconsSupported;
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bool teleportBufferDistanceRetricted = this.TeleportBufferDistanceRetricted;
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pjpaphkpkgm.MNMDOFCOIAG = teleportBufferDistanceRetricted;
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bool outOfBoundsSupported = this.OutOfBoundsSupported;
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pjpaphkpkgm.DFCHJCOHPGB = outOfBoundsSupported;
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bool outOfBoundsSpectatorsSupported = this.OutOfBoundsSpectatorsSupported;
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pjpaphkpkgm.NBJGIJIGGKC = outOfBoundsSpectatorsSupported;
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bool downOutOfBoundsPlayers = this.DownOutOfBoundsPlayers;
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pjpaphkpkgm.JHPIKENFLEG = downOutOfBoundsPlayers;
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float outOfBoundsGracePeriod = this.OutOfBoundsGracePeriod;
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pjpaphkpkgm.NPPHJCFHBAC = outOfBoundsGracePeriod;
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float outOfBoundsMaxDuration = this.OutOfBoundsMaxDuration;
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pjpaphkpkgm.PKHHAPGDOBF = outOfBoundsMaxDuration;
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return pjpaphkpkgm;
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}
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// Token: 0x06016EEE RID: 93934 RVA: 0x0055C304 File Offset: 0x0055A504
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[Token(Token = "0x6016EEE")]
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[Address(RVA = "0x8A0890", Offset = "0x89F690", VA = "0x1808A0890")]
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public void BBPJLMFPEJP(PJPAPHKPKGM ABADFLCBFIJ)
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{
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StatConfiguration[] statConfigurations = this.StatConfigurations;
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int num = 0;
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if (num < statConfigurations.Length)
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{
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RepeatedField<DOMCMICFKAE> lnpphbahlpd = ABADFLCBFIJ.LNPPHBAHLPD;
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DOMCMICFKAE domcmicfkae = new DOMCMICFKAE();
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StatConfiguration[] statConfigurations2 = this.StatConfigurations;
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StatConfiguration[] statConfigurations3 = this.StatConfigurations;
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num += num;
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bool flag = "{il2cpp array field local9->}" == (ulong)0L;
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domcmicfkae.OKGNBNBCLAM = flag;
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StatConfiguration[] statConfigurations4 = this.StatConfigurations;
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bool flag2 = "{il2cpp array field local11->}" == (ulong)0L;
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domcmicfkae.DLACCKKKCPK = flag2;
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StatConfiguration[] statConfigurations5 = this.StatConfigurations;
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domcmicfkae.FPEKEDANIBG = statConfigurations5;
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lnpphbahlpd.Add(domcmicfkae);
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StatConfiguration[] statConfigurations6 = this.StatConfigurations;
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num++;
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}
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}
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// Token: 0x06016EEF RID: 93935 RVA: 0x0055C3A0 File Offset: 0x0055A5A0
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[Token(Token = "0x6016EEF")]
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[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
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public GameConfigurationAsset()
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{
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}
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// Token: 0x0400EF41 RID: 61249
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400EF41")]
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[Header("General Game Settings")]
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public string Name;
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// Token: 0x0400EF42 RID: 61250
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400EF42")]
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public int LoadPriority;
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// Token: 0x0400EF43 RID: 61251
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400EF43")]
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[Header("Game Start Settings")]
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public GameStartRequirement ManualGameStartRequirement;
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// Token: 0x0400EF44 RID: 61252
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400EF44")]
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public bool AutomaticGameStartSupported;
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// Token: 0x0400EF45 RID: 61253
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400EF45")]
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public GameStartRequirement AutomaticGameStartRequirement;
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// Token: 0x0400EF46 RID: 61254
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400EF46")]
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public bool PreGameVoiceOverSupported;
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// Token: 0x0400EF47 RID: 61255
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[FieldOffset(Offset = "0x41")]
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[Token(Token = "0x400EF47")]
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public bool ResultsVoiceOverSupported;
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// Token: 0x0400EF48 RID: 61256
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[FieldOffset(Offset = "0x42")]
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[Token(Token = "0x400EF48")]
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public bool CountdownVoiceOverSupported;
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// Token: 0x0400EF49 RID: 61257
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[FieldOffset(Offset = "0x43")]
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[Token(Token = "0x400EF49")]
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public bool GameModeNotificationsSupported;
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// Token: 0x0400EF4A RID: 61258
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x400EF4A")]
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public bool InGamePlayerNotificationsSupported;
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// Token: 0x0400EF4B RID: 61259
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[FieldOffset(Offset = "0x45")]
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[Token(Token = "0x400EF4B")]
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public bool EndGameWhenAllDead;
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// Token: 0x0400EF4C RID: 61260
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400EF4C")]
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public float GameStartDelay;
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// Token: 0x0400EF4D RID: 61261
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x400EF4D")]
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public float EndGameResultsDuration;
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// Token: 0x0400EF4E RID: 61262
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400EF4E")]
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public bool RespawnOnGameStartSupported;
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// Token: 0x0400EF4F RID: 61263
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[FieldOffset(Offset = "0x51")]
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[Token(Token = "0x400EF4F")]
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public bool RespawnOnGameEndSupported;
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// Token: 0x0400EF50 RID: 61264
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[FieldOffset(Offset = "0x52")]
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[Token(Token = "0x400EF50")]
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public bool JoinInProgressSupported;
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// Token: 0x0400EF51 RID: 61265
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400EF51")]
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[Header("Team Settings")]
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public TeamConfiguration[] TeamConfigurations;
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// Token: 0x0400EF52 RID: 61266
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400EF52")]
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public EFNONPOEPNH TeamSelectionMethod;
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// Token: 0x0400EF53 RID: 61267
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x400EF53")]
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public bool EndGameIfStartRequirementsNotMet;
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// Token: 0x0400EF54 RID: 61268
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[FieldOffset(Offset = "0x65")]
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[Token(Token = "0x400EF54")]
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public bool ExplicitTeamSelectionSupported;
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// Token: 0x0400EF55 RID: 61269
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[FieldOffset(Offset = "0x66")]
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[Token(Token = "0x400EF55")]
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public bool GameRunningTeamChangeSupported;
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// Token: 0x0400EF56 RID: 61270
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[FieldOffset(Offset = "0x67")]
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[Token(Token = "0x400EF56")]
|
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public bool RespawnOnGameRunningTeamChangeSupported;
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// Token: 0x0400EF57 RID: 61271
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400EF57")]
|
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public bool SpectatingSupported;
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|
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// Token: 0x0400EF58 RID: 61272
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[FieldOffset(Offset = "0x69")]
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[Token(Token = "0x400EF58")]
|
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public bool ShowOpenSlotsOnScoreboard;
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// Token: 0x0400EF59 RID: 61273
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[FieldOffset(Offset = "0x6A")]
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[Token(Token = "0x400EF59")]
|
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public bool ClearTeamsAfterGame;
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// Token: 0x0400EF5A RID: 61274
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x400EF5A")]
|
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[Header("Team Player Visuals")]
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public PlayerVisualSettings TeamPlayerVisualSettings;
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// Token: 0x0400EF5B RID: 61275
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400EF5B")]
|
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[Header("Team Radio")]
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public bool TeamRadioSupported;
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// Token: 0x0400EF5C RID: 61276
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x400EF5C")]
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public TeamRadioSettings TeamRadioSettings;
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// Token: 0x0400EF5D RID: 61277
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400EF5D")]
|
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[Header("Stats")]
|
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public StatConfiguration[] StatConfigurations;
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// Token: 0x0400EF5E RID: 61278
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400EF5E")]
|
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public bool PersistStatsOnGameStart;
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// Token: 0x0400EF5F RID: 61279
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x400EF5F")]
|
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[Header("Combat")]
|
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public int MaxHealth;
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|
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// Token: 0x0400EF60 RID: 61280
|
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400EF60")]
|
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public int MaxShield;
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|
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// Token: 0x0400EF61 RID: 61281
|
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x400EF61")]
|
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public bool SuppressWeaponDamage;
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// Token: 0x0400EF62 RID: 61282
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[FieldOffset(Offset = "0xA5")]
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[Token(Token = "0x400EF62")]
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[Header("Combat Auto Heal")]
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public bool AutoHealSupported;
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|
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// Token: 0x0400EF63 RID: 61283
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x400EF63")]
|
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public AutoHealSettings AutoHealSettings;
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// Token: 0x0400EF64 RID: 61284
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x400EF64")]
|
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[Header("Combat Down But Not Out")]
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public bool DownButNotOutSupported;
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|
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// Token: 0x0400EF65 RID: 61285
|
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x400EF65")]
|
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public DownButNotOutSettings DownButNotOutSettings;
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|
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// Token: 0x0400EF66 RID: 61286
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[FieldOffset(Offset = "0xBC")]
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[Token(Token = "0x400EF66")]
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[Header("Combat Respawn")]
|
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public bool AutoRespawnSupported;
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|
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// Token: 0x0400EF67 RID: 61287
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x400EF67")]
|
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public RespawnSettings RespawnSettings;
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|
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// Token: 0x0400EF68 RID: 61288
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[FieldOffset(Offset = "0xCC")]
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[Token(Token = "0x400EF68")]
|
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[Header("Combat Revive")]
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public GameCombatManager.FEDJGHNCADI ReviveMode;
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|
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// Token: 0x0400EF69 RID: 61289
|
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[FieldOffset(Offset = "0xD0")]
|
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[Token(Token = "0x400EF69")]
|
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public ReviveSettings ReviveSettings;
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|
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// Token: 0x0400EF6A RID: 61290
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[FieldOffset(Offset = "0xF0")]
|
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[Token(Token = "0x400EF6A")]
|
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[Header("HUD")]
|
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public bool HUDSupported;
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|
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// Token: 0x0400EF6B RID: 61291
|
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[FieldOffset(Offset = "0xF1")]
|
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[Token(Token = "0x400EF6B")]
|
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[Header("Combat Friendly Fire")]
|
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public FriendlyFireSettings FriendlyFireSettings;
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|
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// Token: 0x0400EF6C RID: 61292
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[FieldOffset(Offset = "0xF6")]
|
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[Token(Token = "0x400EF6C")]
|
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[Header("Combat UI")]
|
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public PlayerCombatUISettings PlayerCombatUISettings;
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|
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// Token: 0x0400EF6D RID: 61293
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[FieldOffset(Offset = "0xFB")]
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[Token(Token = "0x400EF6D")]
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public EnemyCombatUISettings EnemyCombatUISettings;
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|
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// Token: 0x0400EF6E RID: 61294
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[FieldOffset(Offset = "0xFD")]
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[Token(Token = "0x400EF6E")]
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[Header("Combat Feedback")]
|
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public bool DeadMonochromeEffectSupported;
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|
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// Token: 0x0400EF6F RID: 61295
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[FieldOffset(Offset = "0xFE")]
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[Token(Token = "0x400EF6F")]
|
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public bool DownButNotOutMonochromeEffectSupported;
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|
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// Token: 0x0400EF70 RID: 61296
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[FieldOffset(Offset = "0xFF")]
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[Token(Token = "0x400EF70")]
|
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public bool DamageRedFlashEffectSupported;
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|
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// Token: 0x0400EF71 RID: 61297
|
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x400EF71")]
|
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public bool DefaultHitFeedbackSupported;
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|
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// Token: 0x0400EF72 RID: 61298
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[FieldOffset(Offset = "0x101")]
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[Token(Token = "0x400EF72")]
|
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public bool DefaultReviveFeedbackSupported;
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|
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// Token: 0x0400EF73 RID: 61299
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[FieldOffset(Offset = "0x102")]
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[Token(Token = "0x400EF73")]
|
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public bool DefaultDownedOpponentFeedbackSupported;
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|
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// Token: 0x0400EF74 RID: 61300
|
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[FieldOffset(Offset = "0x103")]
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[Token(Token = "0x400EF74")]
|
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public bool DefaultDownedLocalPlayerFeedbackSupported;
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|
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// Token: 0x0400EF75 RID: 61301
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[FieldOffset(Offset = "0x104")]
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[Token(Token = "0x400EF75")]
|
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public bool DefaultDownedTeammateFeedbackSupported;
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|
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// Token: 0x0400EF76 RID: 61302
|
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[FieldOffset(Offset = "0x105")]
|
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[Token(Token = "0x400EF76")]
|
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[Header("Combat Notifications")]
|
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public bool DeadPersistentNotificationSupported;
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|
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// Token: 0x0400EF77 RID: 61303
|
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[FieldOffset(Offset = "0x108")]
|
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[Token(Token = "0x400EF77")]
|
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[Header("Spawn Point Selection")]
|
|
public JEMOMCAHEID SpawnPointSelectionMethod;
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|
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// Token: 0x0400EF78 RID: 61304
|
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[FieldOffset(Offset = "0x110")]
|
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[Token(Token = "0x400EF78")]
|
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[Header("Equipment")]
|
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[HELOBGLDDLH.KBCDAGDEHAO(false)]
|
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public SerializedGuid MainHandToolId;
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|
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// Token: 0x0400EF79 RID: 61305
|
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[FieldOffset(Offset = "0x118")]
|
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[Token(Token = "0x400EF79")]
|
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[HELOBGLDDLH.KBCDAGDEHAO(false)]
|
|
public SerializedGuid OffHandToolId;
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|
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// Token: 0x0400EF7A RID: 61306
|
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[FieldOffset(Offset = "0x120")]
|
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[Token(Token = "0x400EF7A")]
|
|
[Header("Equipment Lifetime")]
|
|
public bool ResetToolsOnGameStartSupported;
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|
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// Token: 0x0400EF7B RID: 61307
|
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[FieldOffset(Offset = "0x124")]
|
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[Token(Token = "0x400EF7B")]
|
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public ToolEntity.PACMMGFMOEN BrokenToolBehavior;
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|
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// Token: 0x0400EF7C RID: 61308
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x400EF7C")]
|
|
[Header("Equipment Features")]
|
|
public bool EquipmentBeaconsSupported;
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|
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// Token: 0x0400EF7D RID: 61309
|
|
[FieldOffset(Offset = "0x129")]
|
|
[Token(Token = "0x400EF7D")]
|
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public bool WeaponInfiniteAmmoSupported;
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|
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// Token: 0x0400EF7E RID: 61310
|
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[FieldOffset(Offset = "0x12A")]
|
|
[Token(Token = "0x400EF7E")]
|
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[Header("Movement")]
|
|
public bool TeleportBufferDistanceRetricted;
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|
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// Token: 0x0400EF7F RID: 61311
|
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[FieldOffset(Offset = "0x12B")]
|
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[Token(Token = "0x400EF7F")]
|
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[Header("Out Of Bounds")]
|
|
public bool OutOfBoundsSupported;
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|
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// Token: 0x0400EF80 RID: 61312
|
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[FieldOffset(Offset = "0x12C")]
|
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[Token(Token = "0x400EF80")]
|
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public bool OutOfBoundsSpectatorsSupported;
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|
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// Token: 0x0400EF81 RID: 61313
|
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[FieldOffset(Offset = "0x12D")]
|
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[Token(Token = "0x400EF81")]
|
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public bool DownOutOfBoundsPlayers;
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|
|
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// Token: 0x0400EF82 RID: 61314
|
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[FieldOffset(Offset = "0x130")]
|
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[Token(Token = "0x400EF82")]
|
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public float OutOfBoundsGracePeriod;
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|
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// Token: 0x0400EF83 RID: 61315
|
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[FieldOffset(Offset = "0x134")]
|
|
[Token(Token = "0x400EF83")]
|
|
public float OutOfBoundsMaxDuration;
|
|
}
|
|
}
|