Files
2026-04-10 22:50:51 +02:00

74 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.Pools
{
// Token: 0x02002D17 RID: 11543
[Token(Token = "0x2002D17")]
public class GlobalPool : ObjectPool
{
// Token: 0x1700369E RID: 13982
// (get) Token: 0x06013A68 RID: 80488 RVA: 0x00492CC4 File Offset: 0x00490EC4
[Token(Token = "0x1700369E")]
public static GlobalPool ONCPNMDGGKG
{
[Token(Token = "0x6013A68")]
[Address(RVA = "0x1243470", Offset = "0x1242270", VA = "0x181243470")]
get
{
GlobalPool ecbjfldkeom = GlobalPool.ECBJFLDKEOM;
int num = 0;
if (ecbjfldkeom == num)
{
GlobalPool.MOGNMNLMGFJ = new GameObject();
GlobalPool.ECBJFLDKEOM = GlobalPool.MOGNMNLMGFJ.AddComponent<GlobalPool>();
GlobalPool.MOGNMNLMGFJ.name = "[ObjectPool]";
}
return GlobalPool.ECBJFLDKEOM;
}
}
// Token: 0x06013A69 RID: 80489 RVA: 0x00492D18 File Offset: 0x00490F18
[Token(Token = "0x6013A69")]
[Address(RVA = "0x1243330", Offset = "0x1242130", VA = "0x181243330")]
private void Awake()
{
GameObject gameObject = base.gameObject;
GameObject mognmnlmgfj = GlobalPool.MOGNMNLMGFJ;
if (gameObject != mognmnlmgfj)
{
global::UnityEngine.Object.DestroyImmediate(base.gameObject);
}
}
// Token: 0x06013A6A RID: 80490 RVA: 0x00492D48 File Offset: 0x00490F48
[Token(Token = "0x6013A6A")]
[Address(RVA = "0x1243410", Offset = "0x1242210", VA = "0x181243410")]
public GlobalPool()
{
Dictionary<Component, BDCOKCFLLPB> dictionary = new Dictionary();
this.EIHJLMGCLKI = dictionary;
base..ctor();
}
// Token: 0x06013A6B RID: 80491 RVA: 0x0000220F File Offset: 0x0000040F
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x6013A6B")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")]
static GlobalPool()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400CC52 RID: 52306
[Token(Token = "0x400CC52")]
private static GlobalPool ECBJFLDKEOM;
// Token: 0x0400CC53 RID: 52307
[Token(Token = "0x400CC53")]
private static GameObject MOGNMNLMGFJ;
}
}