Files
2026-04-10 22:50:51 +02:00

69 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.StaticBatching
{
// Token: 0x02002D10 RID: 11536
[Token(Token = "0x2002D10")]
public class StaticBatchManager : MonoBehaviour
{
// Token: 0x06013A58 RID: 80472 RVA: 0x004929C4 File Offset: 0x00490BC4
[Token(Token = "0x6013A58")]
[Address(RVA = "0xA6B5C0", Offset = "0xA6A3C0", VA = "0x180A6B5C0")]
public StaticBatchManager()
{
}
// Token: 0x0400CC3D RID: 52285
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400CC3D")]
public bool UseSpacePartition;
// Token: 0x0400CC3E RID: 52286
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400CC3E")]
[OMAIFIIBMNL("UseSpacePartition")]
public float SpacePartitionCubeSize = 100f;
// Token: 0x0400CC3F RID: 52287
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400CC3F")]
public bool ForceLOD0 = true;
// Token: 0x0400CC40 RID: 52288
[FieldOffset(Offset = "0x21")]
[Token(Token = "0x400CC40")]
public bool OnlyBatchProBuilderMeshes;
// Token: 0x0400CC41 RID: 52289
[FieldOffset(Offset = "0x22")]
[Token(Token = "0x400CC41")]
public bool SplitOriginalSubmeshes = true;
// Token: 0x0400CC42 RID: 52290
[FieldOffset(Offset = "0x23")]
[Token(Token = "0x400CC42")]
public bool StripToJustUV0;
// Token: 0x0400CC43 RID: 52291
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400CC43")]
[HideInInspector]
public List<MeshRenderer> originalAssets;
// Token: 0x0400CC44 RID: 52292
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400CC44")]
[HideInInspector]
public List<LODGroup> originalLodGroups;
// Token: 0x0400CC45 RID: 52293
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400CC45")]
[HideInInspector]
public List<GameObject> staticBatches;
}
}