Files
2026-04-10 22:50:51 +02:00

83 lines
4.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.UI
{
// Token: 0x02003022 RID: 12322
[Token(Token = "0x2003022")]
public class UIInputMaxRayDistance : MonoBehaviour
{
// Token: 0x170039B1 RID: 14769
// (get) Token: 0x06014F81 RID: 85889 RVA: 0x004E7764 File Offset: 0x004E5964
// (set) Token: 0x06014F82 RID: 85890 RVA: 0x004E7778 File Offset: 0x004E5978
[Token(Token = "0x170039B1")]
public float FAMLGBOPMLI
{
[Token(Token = "0x6014F81")]
[Address(RVA = "0x7634E0", Offset = "0x7622E0", VA = "0x1807634E0")]
get
{
return this.maximumRaycastDistance;
}
[Token(Token = "0x6014F82")]
[Address(RVA = "0x731040", Offset = "0x72FE40", VA = "0x180731040")]
set
{
this.maximumRaycastDistance = value;
}
}
// Token: 0x06014F83 RID: 85891 RVA: 0x004E778C File Offset: 0x004E598C
[Token(Token = "0x6014F83")]
[Address(RVA = "0x9BB260", Offset = "0x9BA060", VA = "0x1809BB260")]
public bool IsInRange(float FAONCIOCBGG)
{
/*
An exception occurred when decompiling this method (06014F83)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Boolean RecRoom.Core.UI.UIInputMaxRayDistance::IsInRange(System.Single)
---> System.Exception: Basic block has to end with unconditional control flow.
{
Block_0:
stloc:float32(var_0_06, ldfld:float32(UIInputMaxRayDistance::maximumRaycastDistance, ldloc:UIInputMaxRayDistance(this)))
}
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
*/;
}
// Token: 0x06014F84 RID: 85892 RVA: 0x004E77A0 File Offset: 0x004E59A0
[Token(Token = "0x6014F84")]
[Address(RVA = "0x9BB270", Offset = "0x9BA070", VA = "0x1809BB270")]
private void OnDrawGizmosSelected()
{
Gizmos.color = 0;
Transform transform = base.transform;
Vector3 vector;
float z = vector.z;
}
// Token: 0x06014F85 RID: 85893 RVA: 0x004E77C8 File Offset: 0x004E59C8
[Token(Token = "0x6014F85")]
[Address(RVA = "0x9BB320", Offset = "0x9BA120", VA = "0x1809BB320")]
public UIInputMaxRayDistance()
{
}
// Token: 0x0400DE08 RID: 56840
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400DE08")]
[SerializeField]
[IKJMHFGIDEP("Visualize Gizmos to see the range (although not necessarily the area) from which you can raycast the children of this gameobject")]
private float maximumRaycastDistance = 5f;
}
}