Files
2026-04-10 22:50:51 +02:00

62 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Events;
namespace RecRoom
{
// Token: 0x020020F7 RID: 8439
[Token(Token = "0x20020F7")]
public class RoomCurrencyButtonController : MonoBehaviour
{
// Token: 0x0600D812 RID: 55314 RVA: 0x0031FE2C File Offset: 0x0031E02C
[Token(Token = "0x600D812")]
[Address(RVA = "0x7A5960", Offset = "0x7A4760", VA = "0x1807A5960")]
private void Awake()
{
PhysicalButtonBase.PhysicalButtonPressEvent pressEvent = this.button.pressEvent;
UnityAction<PhysicalButtonBase, Player> unityAction = new UnityAction(this.DFJBKCHBHME);
pressEvent.AddListener(unityAction);
}
// Token: 0x0600D813 RID: 55315 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x600D813")]
[Address(RVA = "0x7A5A00", Offset = "0x7A4800", VA = "0x1807A5A00")]
private void DFJBKCHBHME(PhysicalButtonBase LKDLEHGHCAD, Player DEAABHNDAJF)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600D814 RID: 55316 RVA: 0x0031FE60 File Offset: 0x0031E060
[Token(Token = "0x600D814")]
[Address(RVA = "0x7A5B30", Offset = "0x7A4930", VA = "0x1807A5B30")]
private void OnDestroy()
{
PhysicalButtonBase.PhysicalButtonPressEvent pressEvent = this.button.pressEvent;
UnityAction<PhysicalButtonBase, Player> unityAction = new UnityAction(this.DFJBKCHBHME);
pressEvent.RemoveListener(unityAction);
}
// Token: 0x0600D815 RID: 55317 RVA: 0x0031FE94 File Offset: 0x0031E094
[Token(Token = "0x600D815")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public RoomCurrencyButtonController()
{
}
// Token: 0x04008A95 RID: 35477
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4008A95")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)]
private PhysicalButtonBase button;
// Token: 0x04008A96 RID: 35478
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4008A96")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Parent, false, false, false)]
private RoomCurrencyButton roomCurrencyButton;
}
}