33 lines
923 B
C#
33 lines
923 B
C#
using System;
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using Cpp2IlInjected;
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using RecRoom.Core;
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using RecRoom.Core.Controllers.ScreenBehaviors;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x02002098 RID: 8344
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[Token(Token = "0x2002098")]
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[CreateAssetMenu]
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public class SeatedScreenPlayerBehaviorConfig : ScreenPlayerBehaviorConfig<GBONIAGMPCM, SeatedScreenPlayerBehaviorConfig>
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{
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// Token: 0x0600D551 RID: 54609 RVA: 0x00316320 File Offset: 0x00314520
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[Token(Token = "0x600D551")]
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[Address(RVA = "0x7B6200", Offset = "0x7B5000", VA = "0x1807B6200")]
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public SeatedScreenPlayerBehaviorConfig()
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{
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}
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// Token: 0x040088BA RID: 35002
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40088BA")]
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[Header("Sitting")]
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public float SeatedCameraMaxRotationFromForward = 120f;
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// Token: 0x040088BB RID: 35003
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40088BB")]
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public ScreenPlayerCameraSettings SeatedCameraSettings;
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}
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}
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