Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/UI/ScreenHUDControlDialogMultiInput.cs
2026-04-10 22:50:51 +02:00

97 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
namespace RecRoom.UI
{
// Token: 0x020029B8 RID: 10680
[Token(Token = "0x20029B8")]
public class ScreenHUDControlDialogMultiInput : ScreenHUDControlDialog
{
// Token: 0x06011E08 RID: 73224 RVA: 0x004127F4 File Offset: 0x004109F4
[Token(Token = "0x6011E08")]
[Address(RVA = "0x1017E60", Offset = "0x1016C60", VA = "0x181017E60", Slot = "5")]
public override void SetContent(bool CNEIBILGFCO, ScreenHUDControlDialog.MDALNNCNPON GKNIHNHGBKC, Sprite JGFDCDNAHEL, Sprite AFJPEKBFCHN, Sprite KCFIJDHHOIM, string MFDCCNKNIPD, float MFOPFLCAHLJ)
{
for (;;)
{
int num = 0;
bool flag = JGFDCDNAHEL != num;
int ckelnnobapp = this.CKELNNOBAPP;
int frameCount = Time.frameCount;
bool flag2 = ckelnnobapp == frameCount;
if (flag != flag2)
{
this.labelText.RecalculateMasking();
bool flag3;
if (!flag3)
{
this.labelText.RecalculateMasking();
}
}
int num2 = 0;
Sprite sprite = this.inputButtonImage.m_Sprite;
this.inputButtonImageL.gameObject.SetActive(num2 != 0);
this.inputButtonImageR.gameObject.SetActive(num2 != 0);
this.inputButtonDividerImage.gameObject.SetActive(num2 != 0);
if (num2 != 0)
{
GameObject gameObject = this.inputButtonImage.gameObject;
int num3 = 0;
gameObject.SetActive(num3 != 0);
this.inputButtonImageR.sprite = sprite;
this.inputButtonImageL.sprite = JGFDCDNAHEL;
}
Transform transform = base.transform;
if (transform == 0 || transform != 0)
{
Transform transform2 = base.transform;
if (transform2 == 0 || transform2 != 0)
{
break;
}
}
}
}
// Token: 0x06011E09 RID: 73225 RVA: 0x004128F8 File Offset: 0x00410AF8
[Token(Token = "0x6011E09")]
[Address(RVA = "0x10181C0", Offset = "0x1016FC0", VA = "0x1810181C0")]
public ScreenHUDControlDialogMultiInput()
{
this.defaultButtonScale = 1f;
this.pressedButtonScale = 1.2f;
Keyframe[] array = new Keyframe[2];
int num = 0;
array[0] = num;
array[3] = num;
int num2 = 0;
array[3] = num2;
array[6] = num2;
AnimationCurve animationCurve = new AnimationCurve(array);
this.progressCurve = animationCurve;
base..ctor();
}
// Token: 0x0400B83A RID: 47162
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400B83A")]
[SerializeField]
[Header("Multi Input button")]
private Image inputButtonImageL;
// Token: 0x0400B83B RID: 47163
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400B83B")]
[SerializeField]
private Image inputButtonImageR;
// Token: 0x0400B83C RID: 47164
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400B83C")]
[SerializeField]
private Image inputButtonDividerImage;
}
}