Files
2026-04-10 22:50:51 +02:00

295 lines
10 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
namespace RecRoom.VFX
{
// Token: 0x020021B0 RID: 8624
[Token(Token = "0x20021B0")]
[Serializable]
public class JitteringSprite
{
// Token: 0x17002305 RID: 8965
// (get) Token: 0x0600DD28 RID: 56616 RVA: 0x00334EA0 File Offset: 0x003330A0
[Token(Token = "0x17002305")]
public bool UseOneMaterialMode
{
[Token(Token = "0x600DD28")]
[Address(RVA = "0x1100E40", Offset = "0x10FFC40", VA = "0x181100E40")]
get
{
if (this.applyToOnlyOneRendererMaterial)
{
int num = this.rendererMaterialIndex;
Material[] materialArray = this.renderer.GetMaterialArray();
return num < materialArray.Length;
}
throw new NullReferenceException();
}
}
// Token: 0x17002306 RID: 8966
// (get) Token: 0x0600DD29 RID: 56617 RVA: 0x00334EDC File Offset: 0x003330DC
// (set) Token: 0x0600DD2A RID: 56618 RVA: 0x00334EF0 File Offset: 0x003330F0
[Token(Token = "0x17002306")]
public MaterialPropertyBlock MaterialProperties
{
[Token(Token = "0x600DD29")]
[Address(RVA = "0x423E10", Offset = "0x422C10", VA = "0x180423E10")]
get;
[Token(Token = "0x600DD2A")]
[Address(RVA = "0x687270", Offset = "0x686070", VA = "0x180687270")]
private set;
}
// Token: 0x0600DD2B RID: 56619 RVA: 0x00334F04 File Offset: 0x00333104
[Token(Token = "0x600DD2B")]
[Address(RVA = "0x1100C10", Offset = "0x10FFA10", VA = "0x181100C10")]
public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN)
{
this.srcBlend = (int)PMDCFMEPFJM;
this.destBlend = (int)KAGOFBONLNN;
if (this.applyToOnlyOneRendererMaterial)
{
int num = this.rendererMaterialIndex;
Material[] materialArray = this.renderer.GetMaterialArray();
}
int num2 = this.rendererMaterialIndex;
Material[] materialArray2 = this.renderer.GetMaterialArray();
if (num2 < materialArray2.Length)
{
Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray();
int num3 = this.rendererMaterialIndex;
Material material = sharedMaterialArray[num3];
int num4 = this.srcBlend;
material.SetInt("_SrcBlend", num4);
Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray();
int num5 = this.rendererMaterialIndex;
Material material2 = sharedMaterialArray2[num5];
int num6 = this.destBlend;
material2.SetInt("_DstBlend", num6);
}
}
// Token: 0x0600DD2C RID: 56620 RVA: 0x00334FD4 File Offset: 0x003331D4
[Token(Token = "0x600DD2C")]
[Address(RVA = "0x11005F0", Offset = "0x10FF3F0", VA = "0x1811005F0")]
public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH)
{
int num = 0;
int num2 = 0;
if (GAGHBADKMMH != num2)
{
this.sprite = GAGHBADKMMH;
}
float time = Time.time;
this.lastJitterPhase = time;
float num3;
this.jitterOffset = num3;
float y = this.maxJitterOffset.y;
num3 = y;
float num4 = global::UnityEngine.Random.Range(num3, y);
this.jitterOffset.y = num4;
float num5;
this.jitterScale = num5;
float y2 = this.maxJitterScale.y;
num5 = y2;
float num6 = global::UnityEngine.Random.Range(num5, y2);
this.jitterScale.y = num6;
Sprite sprite = this.sprite;
int num7 = 0;
if (sprite != num7)
{
Renderer renderer = this.renderer;
int num8 = 0;
if (renderer != num8)
{
Sprite sprite2 = this.sprite;
if (this.offsetMode == (OKKJGFPHFLL)num)
{
}
GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat;
Texture2D texture = this.sprite.texture;
GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat;
Texture2D texture2 = this.sprite.texture;
int num9 = 0;
if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num)
{
int num10 = this.rendererMaterialIndex;
Renderer renderer2 = this.renderer;
int num11 = 0;
Material[] materialArray = renderer2.GetMaterialArray();
if (num10 < materialArray.Length)
{
this.AHBLNBHJCOF(num11, num9);
}
}
MaterialPropertyBlock materialPropertyBlock;
if (this.<MaterialProperties>k__BackingField == 0)
{
materialPropertyBlock = new MaterialPropertyBlock();
this.<MaterialProperties>k__BackingField = materialPropertyBlock;
}
Sprite sprite3 = this.sprite;
int num12 = JitteringSprite.mainTexId;
Texture2D texture3 = sprite3.texture;
materialPropertyBlock.SetTextureImpl(num12, texture3);
MaterialPropertyBlock materialPropertyBlock2 = this.<MaterialProperties>k__BackingField;
Renderer renderer3 = this.renderer;
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
renderer3.Internal_SetPropertyBlock(materialPropertyBlock3);
}
}
}
// Token: 0x0600DD2D RID: 56621 RVA: 0x00335190 File Offset: 0x00333390
[Token(Token = "0x600DD2D")]
[Address(RVA = "0x1100490", Offset = "0x10FF290", VA = "0x181100490")]
private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
{
MaterialPropertyBlock materialPropertyBlock = this.<MaterialProperties>k__BackingField;
if (materialPropertyBlock == 0)
{
MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock();
this.<MaterialProperties>k__BackingField = materialPropertyBlock2;
}
Sprite sprite = this.sprite;
int num = JitteringSprite.mainTexId;
Texture2D texture = sprite.texture;
materialPropertyBlock.SetTextureImpl(num, texture);
int num2 = 0;
this.<MaterialProperties>k__BackingField.SetVector(num, num2);
Renderer renderer = this.renderer;
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
renderer.Internal_SetPropertyBlock(materialPropertyBlock3);
}
// Token: 0x0600DD2E RID: 56622 RVA: 0x00335204 File Offset: 0x00333404
[Token(Token = "0x600DD2E")]
[Address(RVA = "0x1100240", Offset = "0x10FF040", VA = "0x181100240")]
private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
{
Material[] materialArray = this.renderer.GetMaterialArray();
int num = this.rendererMaterialIndex;
Material material = materialArray[num];
Sprite sprite = this.sprite;
int num2 = JitteringSprite.mainTexId;
Texture2D texture = sprite.texture;
material.SetTextureImpl(num2, texture);
Material[] materialArray2 = this.renderer.GetMaterialArray();
int num3 = this.rendererMaterialIndex;
Material material2 = materialArray2[num3];
int num4 = 0;
int num5 = JitteringSprite.scaleOffsetId;
material2.SetVector(num5, num4);
Material[] materialArray3 = this.renderer.GetMaterialArray();
int num6 = this.rendererMaterialIndex;
Material material3 = materialArray3[num6];
int num7 = this.srcBlend;
material3.SetInt("_SrcBlend", num7);
Material[] materialArray4 = this.renderer.GetMaterialArray();
int num8 = this.rendererMaterialIndex;
Material material4 = materialArray4[num8];
int num9 = this.destBlend;
material4.SetInt("_DstBlend", num9);
}
// Token: 0x0600DD2F RID: 56623 RVA: 0x003352F4 File Offset: 0x003334F4
[Token(Token = "0x600DD2F")]
[Address(RVA = "0x1100E10", Offset = "0x10FFC10", VA = "0x181100E10")]
public JitteringSprite()
{
}
// Token: 0x0400903B RID: 36923
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x400903B")]
public Renderer renderer;
// Token: 0x0400903C RID: 36924
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400903C")]
public bool applyToOnlyOneRendererMaterial;
// Token: 0x0400903D RID: 36925
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400903D")]
public int rendererMaterialIndex = (int)((ulong)4294967295L);
// Token: 0x0400903E RID: 36926
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400903E")]
public Sprite sprite;
// Token: 0x0400903F RID: 36927
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400903F")]
public int jitterFPS = (int)((ulong)6L);
// Token: 0x04009040 RID: 36928
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4009040")]
public Vector2 maxJitterOffset;
// Token: 0x04009041 RID: 36929
[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
[Token(Token = "0x4009041")]
public Vector2 maxJitterScale;
// Token: 0x04009042 RID: 36930
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4009042")]
[Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")]
public OKKJGFPHFLL offsetMode;
// Token: 0x04009043 RID: 36931
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4009043")]
public float phaseOffset;
// Token: 0x04009044 RID: 36932
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x4009044")]
private float lastJitterPhase = float.MinValue;
// Token: 0x04009045 RID: 36933
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4009045")]
private Vector2 jitterOffset;
// Token: 0x04009046 RID: 36934
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4009046")]
private Vector3 jitterScale;
// Token: 0x04009047 RID: 36935
[Token(Token = "0x4009047")]
private static int mainTexId = Shader.PropertyToID("_MainTex");
// Token: 0x04009048 RID: 36936
[Token(Token = "0x4009048")]
private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST");
// Token: 0x04009049 RID: 36937
[Token(Token = "0x4009049")]
private static int srcBlendId = Shader.PropertyToID("_SrcBlend");
// Token: 0x0400904A RID: 36938
[Token(Token = "0x400904A")]
private static int destBlendId = Shader.PropertyToID("_DstBlend");
// Token: 0x0400904B RID: 36939
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400904B")]
private int srcBlend = (int)((ulong)1L);
// Token: 0x0400904C RID: 36940
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x400904C")]
private int destBlend;
}
}